pperehozhih / shgenLinks
shader generator from hlsl shader dx 9
☆11Updated 5 years ago
Alternatives and similar repositories for shgen
Users that are interested in shgen are comparing it to the libraries listed below
Sorting:
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- Cross platform game development framework☆26Updated 13 years ago
- Verus Engine is a modern 3D game engine.☆41Updated 8 months ago
- VSCode extension for daScript language☆9Updated 8 months ago
- Learn to use CMake with Visual Studio 2017☆13Updated 6 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- Game Engine☆32Updated 7 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 2 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆19Updated 10 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Vulkan Renderer☆31Updated last year
- ☆12Updated 4 years ago
- Cg open-source compiler☆32Updated 13 years ago
- HLSL optimizing converter☆22Updated 6 years ago
- Entity component system geared for games☆17Updated 6 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- A 3D game engine.☆21Updated 6 years ago
- Graphics Framework (engine) with modular architecture☆13Updated 6 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Procedural world generation experiment☆24Updated 6 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Global illumination rendering engine☆28Updated 3 weeks ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆47Updated 11 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆15Updated 4 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- ☆13Updated 8 years ago