pperehozhih / shgenView external linksLinks
shader generator from hlsl shader dx 9
☆11May 7, 2020Updated 5 years ago
Alternatives and similar repositories for shgen
Users that are interested in shgen are comparing it to the libraries listed below
Sorting:
- Shader updates for Project Reality: Battlefield 2.☆10Jan 22, 2026Updated 3 weeks ago
- ☆10Sep 23, 2019Updated 6 years ago
- A command line utility to set the default StartUp Project of a Visual Studio solution file☆20May 13, 2017Updated 8 years ago
- VR player with YouTube streaming video (VOD) _Unity☆10Sep 3, 2020Updated 5 years ago
- ☆11Mar 8, 2024Updated last year
- ☆10Nov 5, 2020Updated 5 years ago
- ☆30Feb 10, 2019Updated 7 years ago
- A tiny, portable image class that can read and write PNGs (with the help of libpng), set color-plane layout (at compile-time), and resize…☆12Jun 10, 2016Updated 9 years ago
- Simple snake game on CRYENGINE☆12Jun 28, 2021Updated 4 years ago
- Pulsar-plot of Strava runs in Swift 3☆12Apr 2, 2018Updated 7 years ago
- live visuals with audio analysis and support for midi controllers – implemented in proccesing☆12Dec 28, 2020Updated 5 years ago
- Rao modelling language written in Xbase☆13Jan 28, 2023Updated 3 years ago
- Instructions for using and issue tracking for the hosted GitHub Actions runner for IBM Power and IBM Z and LinuxONE☆23Updated this week
- ☆11May 24, 2020Updated 5 years ago
- MACE is A C++ Engine☆10Dec 9, 2019Updated 6 years ago
- Vulkan examples using VulKan ToolS (VKTS)☆10Apr 10, 2016Updated 9 years ago
- List of resources about modern dynamic polymorphism in C++.☆12Sep 29, 2018Updated 7 years ago
- A few classes which compile faster than the classes that they replace☆12Apr 5, 2014Updated 11 years ago
- pynformatics of informatics-msk-ru☆10Aug 30, 2024Updated last year
- C++ math library for graphics programs☆11Dec 30, 2021Updated 4 years ago
- Automatically create Swift entities from JSON.☆11Mar 23, 2016Updated 9 years ago
- Functions to simulate Mediterranean forest functioning and dynamics using cohort-based description of vegetation☆13Updated this week
- Network streaming of kinect depth data using gstreamer to southcast servers☆15Oct 25, 2011Updated 14 years ago
- A binary tree based memory allocator in C.☆11Nov 22, 2017Updated 8 years ago
- Particle system written on the GPU using compute shaders in Unity.☆11May 14, 2020Updated 5 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆12Dec 10, 2025Updated 2 months ago
- ☆13Sep 30, 2024Updated last year
- Some 2D collision detection and physics stuff.☆14Jan 3, 2014Updated 12 years ago
- Help patches and samples for vvvv and DirectX11 nodes☆22Jun 25, 2021Updated 4 years ago
- WFC Overlapping Model implementation in haxe☆15Aug 19, 2018Updated 7 years ago
- DX11 & DX 12 renderer for Lumix Engine☆10Nov 16, 2024Updated last year
- Cataclysm - Dark Days Ahead. A fork/variant of Cataclysm Roguelike by Whales.☆10Sep 11, 2019Updated 6 years ago
- Rich Hickey's C++ callback library using template functors.☆15Sep 16, 2021Updated 4 years ago
- Fork of IA-16 port of Newlib -- added small and medium model support☆14Sep 22, 2025Updated 4 months ago
- XBox Kinect 360/One face tracking for VRChat☆13Jul 6, 2022Updated 3 years ago
- C++03 compile-time ray tracer☆10Feb 22, 2018Updated 7 years ago
- Indexed Allocator C++ lib☆12Nov 6, 2019Updated 6 years ago
- A command-line tool to convert Lua to JSON☆13Aug 22, 2011Updated 14 years ago
- URP Shader Includes for the Built-in Pipeline☆10Oct 8, 2025Updated 4 months ago