jpvanoosten / LearningCMakeLinks
Learn to use CMake with Visual Studio 2017
☆13Updated 7 years ago
Alternatives and similar repositories for LearningCMake
Users that are interested in LearningCMake are comparing it to the libraries listed below
Sorting:
- Verus Engine is a modern 3D game engine.☆42Updated last year
- Graphics Framework (engine) with modular architecture☆14Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 3 years ago
- Cross platform game development framework☆26Updated 14 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆47Updated 11 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated 6 months ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- The source code repository for https://www.3dgep.com/introduction-to-directx-11/☆33Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- Visual shader editor for Lumix Engine☆14Updated 4 months ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆49Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Like the Vulkan C API but with quality of life improvements of C++☆12Updated last year
- A scalable pipeline tool for graphics applications to build assets.☆27Updated last year
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- Simple PBR test using DirectX 12.☆10Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆28Updated 3 years ago
- ☆17Updated 3 years ago
- Everything I am (was...) passionate about - the best game engine ever☆50Updated 5 years ago
- A simple, configurable and extendible build system for gamedev.☆23Updated 3 weeks ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- Experimental Dx12 engine with Voxel cone tracing for realtime GI☆13Updated this week
- A database inspired entity-component system for computer games☆14Updated 4 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- Some 2D collision detection and physics stuff.☆14Updated 12 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago