jpvanoosten / LearningCMakeLinks
Learn to use CMake with Visual Studio 2017
☆13Updated 7 years ago
Alternatives and similar repositories for LearningCMake
Users that are interested in LearningCMake are comparing it to the libraries listed below
Sorting:
- Verus Engine is a modern 3D game engine.☆42Updated last year
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆47Updated 11 years ago
- The source code repository for https://www.3dgep.com/introduction-to-directx-11/☆33Updated 4 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 7 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Cross platform game development framework☆26Updated 14 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 4 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Updated 6 months ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 4 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 6 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆47Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- DynamicResolutionRendering_source_V3_update☆35Updated 8 years ago
- ☆28Updated 2 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- C++ Game Engine with OpenGL, CMake, and CEF☆23Updated 4 years ago
- A game engine. That breathes fire and awesomeness☆13Updated 6 years ago
- ☆18Updated 9 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆36Updated 5 years ago
- DXT compression and image processing☆17Updated 3 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆21Updated 3 years ago
- Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)☆30Updated 4 years ago
- Amazon Shader Language (AZSL) Compiler☆28Updated 9 months ago
- Sample code for the Gemcutter game framework.☆12Updated 8 months ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆35Updated 7 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆16Updated 8 years ago