Learn to use CMake with Visual Studio 2017
☆13Dec 17, 2018Updated 7 years ago
Alternatives and similar repositories for LearningCMake
Users that are interested in LearningCMake are comparing it to the libraries listed below
Sorting:
- A collection of presentations and talks given by Traverse Research☆17Nov 22, 2021Updated 4 years ago
- A physically based offline renderer☆10Jan 7, 2024Updated 2 years ago
- Guide to C++ Scripting in Java, C#, Lua, Python and Angelscript (YouTube Series)☆16Jul 7, 2021Updated 4 years ago
- The source code repository for https://www.3dgep.com/introduction-to-directx-11/☆33Mar 25, 2021Updated 4 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- C++11 header-only signals & slots library.☆13Oct 29, 2020Updated 5 years ago
- Open source GUI front-end for QEMU for installing and running Windows 98.☆14Apr 8, 2021Updated 4 years ago
- A curated list of useful tools, libraries, resources all around the topic of game development / game programming for the Games course at …☆31May 22, 2023Updated 2 years ago
- Rust str macro to bring the convenience of vec to the String type☆13Oct 16, 2025Updated 5 months ago
- A C++ framework that implements generalised finite state machines☆11Mar 18, 2022Updated 4 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Jul 14, 2023Updated 2 years ago
- Fully multithreaded C++ CPU rasterizer☆28May 24, 2020Updated 5 years ago
- ☆14Oct 1, 2020Updated 5 years ago
- C ++ library for working with date and time☆10Dec 22, 2025Updated 2 months ago
- ☆11Jun 2, 2020Updated 5 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- SPIR-V extension for Visual Studio☆94Aug 2, 2024Updated last year
- Read/Write an .Ini file the unreal way!☆13Nov 5, 2023Updated 2 years ago
- Deferred Renderer using Vulkan☆16May 19, 2022Updated 3 years ago
- Automatically exported from code.google.com/p/ftke☆18Dec 3, 2015Updated 10 years ago
- ☆17Dec 11, 2025Updated 3 months ago
- Generic middleware library for actix-web metrics aggregation, can send to various outlets.☆15Oct 24, 2020Updated 5 years ago
- Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.☆14Mar 14, 2026Updated last week
- Unity Screen Space Ray Traced Depth of Field☆25Mar 9, 2018Updated 8 years ago
- Simple PBR test using DirectX 12.☆10Aug 18, 2019Updated 6 years ago
- ☆19Apr 15, 2025Updated 11 months ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- My Workspace dotfiles config .☆13Jun 30, 2021Updated 4 years ago
- CMake modules for quickly importing third-party libraries by fetchcontent.☆12Jun 1, 2025Updated 9 months ago
- ☆15Feb 3, 2022Updated 4 years ago
- A software OpenGL pipeline☆11Feb 22, 2016Updated 10 years ago
- ☆10Oct 13, 2022Updated 3 years ago
- 一个C#实现的Actor例子☆12Sep 13, 2014Updated 11 years ago
- ✉️ Provide Udp Socket fully exposed to Qml.☆11Aug 13, 2024Updated last year
- ☆15Mar 8, 2022Updated 4 years ago
- ☆17Mar 12, 2020Updated 6 years ago
- An inversion-of-control framework for developing modular scientific software.☆14Feb 2, 2026Updated last month
- Qt5 Node Editor. Dataflow programming framework☆13Aug 14, 2021Updated 4 years ago
- A guide to measuring and optimizing graphics performance in Unreal Engine☆11Sep 8, 2019Updated 6 years ago