podgorskiy / KeplerOrbitsLinks
β68Updated 2 years ago
Alternatives and similar repositories for KeplerOrbits
Users that are interested in KeplerOrbits are comparing it to the libraries listed below
Sorting:
- Hardware accelerated voxel ray marchingβ39Updated 4 years ago
- π€£ C++ framework for games and graphical applicationsβ39Updated 5 months ago
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDLβ66Updated 4 years ago
- Simple graphics engine used as submodule in many of my projectsβ62Updated 6 years ago
- 3D graphics engine designed for rapid prototyping and extensibilityβ32Updated 2 years ago
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**β100Updated 4 years ago
- Message oriented networking library using TCP transport.β152Updated 8 months ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a faiβ¦β22Updated 8 years ago
- Vulkan Rendererβ31Updated last year
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.β40Updated 7 years ago
- An OpenGL loading library, with support for GL, GLES, EGL, GLX and WGLβ32Updated 2 years ago
- Physically Based Rendering With OpenGL (Attempt)β50Updated 6 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxesβ56Updated 10 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.β41Updated this week
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to compleβ¦β44Updated 2 months ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.β53Updated 5 years ago
- 3D Game Engine written in C++ using OpenGL.β34Updated 7 years ago
- A fragment-shader skydome implementationβ47Updated 5 years ago
- Open Game Engine Exchangeβ85Updated 4 months ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filtβ¦β67Updated last week
- Psybrus Engine & Toolchainβ26Updated 8 years ago
- Small C++14 render engine with dependenciesβ46Updated 5 years ago
- Anton's OpenGL 4 Tutorials book - Demo Codeβ38Updated 10 years ago
- A very fast and scalable physics engine, based on Box2D.β76Updated last year
- β61Updated last year
- Real-time fluid simulation engine running on GPU with Vulkanβ110Updated last year
- Code-driven, simple and bloat-free GUI system.β53Updated 5 years ago
- β17Updated 8 years ago
- Non-intrusive and customizable C++ GUI libraryβ12Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.β32Updated 10 years ago