podgorskiy / KeplerOrbitsLinks
☆66Updated 2 years ago
Alternatives and similar repositories for KeplerOrbits
Users that are interested in KeplerOrbits are comparing it to the libraries listed below
Sorting:
- Arcball Rotation Control☆16Updated 9 years ago
- ☆17Updated 8 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 9 years ago
- 🤣 C++ framework for games and graphical applications☆39Updated 3 months ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated last week
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**☆100Updated 4 years ago
- A fragment-shader skydome implementation☆47Updated 5 years ago
- Message oriented networking library using TCP transport.☆152Updated 6 months ago
- Sparse Voxel Octree implementation☆31Updated 9 years ago
- Non-intrusive and customizable C++ GUI library☆12Updated 4 years ago
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆43Updated 3 months ago
- Monte Carlo Raytracer from Scratch in C++11/14☆36Updated 4 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- C++ library to implement non-linear undo/redo functionality☆65Updated 2 months ago
- toy C++ Vulkan library☆49Updated 6 years ago
- tiny C library of various graphics utilities and GL demos☆58Updated 6 years ago
- 2D physics engine with SoA/SIMD optimizations☆113Updated 6 years ago
- Engine and game☆77Updated 8 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33Updated 5 years ago
- Example projects for the bs::framework☆64Updated 2 years ago
- C++ library to implement non-linear undo/redo functionality☆30Updated 2 months ago
- Lightweight library of Vulkan primitives to simplify usage of Vulkan.☆33Updated 11 months ago
- A small software graphics renderer☆87Updated 7 years ago
- A very fast and scalable physics engine, based on Box2D.☆76Updated last year
- A shader effect compiler for GLSL☆22Updated 5 years ago
- Vulkan Renderer☆31Updated last year