NevilClavain / DrawSpace
Space-game oriented rendering engine
☆25Updated 2 months ago
Alternatives and similar repositories for DrawSpace:
Users that are interested in DrawSpace are comparing it to the libraries listed below
- Small C++ game engine with Lua scripting☆40Updated last year
- ☆17Updated 2 years ago
- A screen space ambient occlusion (SSAO) algorithm☆9Updated 5 years ago
- A simple game engine written in C++☆38Updated 8 years ago
- A real-time 3D distance field modeling software☆23Updated 7 years ago
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- Visual shader editor for Lumix Engine☆11Updated 4 months ago
- Stack-based texture generation tool written in C99!☆31Updated 2 years ago
- Game development framework under heavy development used as a personal testbed for rendering techniques and game mechanics. Have a look ar…☆16Updated last month
- Global Illumination Demo in Vulkan Compute☆12Updated 4 years ago
- ☆11Updated last year
- A particle editor made with the nCine☆10Updated last month
- Simple GLFW OpenGL/C++ framework made for educational purposes: Assimp, ImGUI, Deferred/Forward+ Shading, Compute/Geometry Shaders and et…☆12Updated 6 years ago
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆11Updated 4 years ago
- Game Engine focused on finding expressive but simple ways to build any game☆20Updated 2 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆26Updated 2 years ago
- Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkan☆13Updated 4 years ago
- RavEngine sample programs☆33Updated last week
- ENGINE..... vrooooommm☆35Updated 7 months ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆19Updated 7 years ago
- Editing suite for the MIT licensed 3D engine Torque 6.☆22Updated 8 years ago
- ☆19Updated 5 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 2 weeks ago
- ☆17Updated 8 years ago
- A collection of header files that can ease OpenGL programming☆29Updated 4 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Framework for creating desktop applications with OpenGL and ImGui☆15Updated 3 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago