Tomius / LoD
A simple OpenGL 2.1 game engine, written in C++.
☆37Updated 4 years ago
Alternatives and similar repositories for LoD:
Users that are interested in LoD are comparing it to the libraries listed below
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Continuous Distance-Dependent Level of Detail☆20Updated 9 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Software rasterizer based on Larrabee's☆42Updated 8 years ago
- A GameEngine library for OpenGL developed for educational purposes.☆21Updated 2 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- ☆41Updated 4 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆17Updated 8 years ago
- Simple header-only C++ software renderer☆33Updated 2 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A graphics demo written in C++ that demonstrates triangle rasterization.☆46Updated 4 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- collection of tiny OpenGL demos☆64Updated 11 years ago
- ☆31Updated 7 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆28Updated 4 years ago
- GeoMipMapping Terrain LOD☆11Updated 2 months ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 5 years ago
- Next-gen general purpose game engine written in modern C++☆59Updated 3 weeks ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- ☆45Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago