Optimised BVH traversal + HDRI environment mapping
☆14Aug 17, 2019Updated 6 years ago
Alternatives and similar repositories for GPU-path-tracing-tutorial-4
Users that are interested in GPU-path-tracing-tutorial-4 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- cpu path tracer☆12Dec 27, 2022Updated 3 years ago
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆21Jun 24, 2023Updated 3 years ago
- ☆14Jul 14, 2017Updated 9 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 4 years ago
- My own physically-based renderer built upon Nori with extended functionalities.☆21Feb 16, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Tutorial for Optix 7☆19Jan 25, 2021Updated 5 years ago
- C++11 header-only signals & slots library.☆13Oct 29, 2020Updated 5 years ago
- A modular physically-based photorealistic global illumination renderer☆19Jan 10, 2022Updated 4 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆45Jun 1, 2025Updated last year
- ☆15Jan 20, 2021Updated 5 years ago
- a close enough approximation of the shadertoy framework☆12Jul 2, 2020Updated 6 years ago
- Powerful Path Tracing Engine For Realistic Rendering☆79Sep 15, 2023Updated 2 years ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆53Sep 18, 2019Updated 6 years ago
- Vulkan Renderer☆30Jan 25, 2026Updated 6 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Pathed: An educationally-motivated physically-based path tracer☆20Nov 22, 2022Updated 3 years ago
- Playing with path tracing in Unity engine using compute shaders☆24Mar 30, 2022Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆58Dec 22, 2024Updated last year
- GPU-accelerated path tracer☆13Sep 30, 2015Updated 10 years ago
- InterOp Demo in Unity3D between C/C++ and C#☆20Aug 12, 2019Updated 6 years ago
- ☆22May 9, 2021Updated 5 years ago
- Ray Tracing The Next Week 笔记☆19Dec 1, 2018Updated 7 years ago
- UCSD CSE 272 renderer☆119Jan 6, 2026Updated 7 months ago
- links related to computer graphics and geometry processing☆11Apr 19, 2026Updated 3 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- A graphics Framework/Game Engine☆13Jul 9, 2022Updated 4 years ago
- Voxel Cone Tracing Implementation☆16Nov 18, 2021Updated 4 years ago
- volumetric path tracer for heterogeneous volume☆10Jun 15, 2024Updated 2 years ago
- Robust Global Illumination in 99 lines of C++☆12Sep 19, 2019Updated 6 years ago
- 软件光栅渲染器☆29Mar 5, 2020Updated 6 years ago
- CPU raytracer using Embree 3.0☆12May 4, 2022Updated 4 years ago
- A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling …☆387Oct 23, 2018Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- a CPU/GPU physically based renderer☆34Dec 17, 2022Updated 3 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 7 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆14Nov 29, 2021Updated 4 years ago
- Multi broadphase 2D rigid body physics engine☆14Jul 9, 2024Updated 2 years ago
- Ray tracing renderer implemented for Computer Graphics rendering competition, ETH Zurich☆10Oct 19, 2023Updated 2 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Screen Space Bent Normals☆19Apr 23, 2012Updated 14 years ago