BYTΞ Engine is a Rust based game engine focused on API simplicity and modularity. https://discord.gg/cyhVG82R7w
☆20Jul 14, 2026Updated this week
Alternatives and similar repositories for Byte-Engine
Users that are interested in Byte-Engine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [WIP] High performance 3D graphics game engine☆30Dec 31, 2021Updated 4 years ago
- Converts PowerBASIC source code to C++. For use with uCalc Transform.☆17Jul 23, 2014Updated 11 years ago
- Graphics Framework (engine) with modular architecture☆14Nov 19, 2018Updated 7 years ago
- Stockman är ett projekt för "Stort Spel" DV1544 av Grupp 4☆15Jan 15, 2018Updated 8 years ago
- A high-performance voxel engine written in C++ and Vulkan.☆15May 14, 2020Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Ariyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games☆81May 19, 2025Updated last year
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆13Aug 17, 2020Updated 5 years ago
- Fast and Compact 3D Graphics and Game Engine☆12Aug 9, 2017Updated 8 years ago
- A 3D Graphic API Library☆21Apr 24, 2026Updated 2 months ago
- A collection of in-progress work☆14Feb 15, 2018Updated 8 years ago
- Samplers to obtain pointclouds from CAD meshes☆16Jun 15, 2026Updated last month
- Collection of libc-free C snippets that I paste and tweak in my projects☆14Aug 6, 2017Updated 8 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47May 4, 2021Updated 5 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12May 17, 2026Updated 2 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Bindings for OpenGL, Vulkan, and GLFW☆11Nov 2, 2017Updated 8 years ago
- Render Engine☆11Mar 17, 2026Updated 4 months ago
- Real-time meshing the contours of 3D scalar fields with the dual contouring algorithm in plain C++ and OpenGL/CUDA. Along with seam handl…☆18May 10, 2026Updated 2 months ago
- Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering, published by Packt☆11Oct 31, 2022Updated 3 years ago
- Cross platform 3D Game & Graphics Library☆21Nov 21, 2025Updated 7 months ago
- Beef wrapper library for GLFW☆16Jan 24, 2023Updated 3 years ago
- Farmer's Market, a top-down competitive farming game☆14Aug 18, 2022Updated 3 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆12Feb 21, 2019Updated 7 years ago
- A collection of CC0 programming libraries for GameMaker Studio 2☆11Jan 27, 2022Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Vulkan renderer / game engine☆27Jul 2, 2019Updated 7 years ago
- A framework to easily build 2D games using FNA.☆14Mar 20, 2023Updated 3 years ago
- The Energy API.☆13Apr 3, 2021Updated 5 years ago
- 3D Graphics API low-level abstraction layer☆10Jul 18, 2019Updated 7 years ago
- Rust-like traits implementation in C++☆21Nov 8, 2023Updated 2 years ago
- Forward+ Renderer☆16Jun 30, 2018Updated 8 years ago
- A procedural planet generator made in OpenGL 4.4☆17Aug 19, 2014Updated 11 years ago
- Platform abstraction and utility library☆19Jun 12, 2026Updated last month
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Feb 11, 2015Updated 11 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Operating System Optimized for Games☆12Feb 6, 2014Updated 12 years ago
- Work-in-progress "voxel" game or game engine.☆18Sep 24, 2014Updated 11 years ago
- Modular UEditor tool & runtime plugin for creating grid based experiences in Unreal Engine☆12Feb 1, 2024Updated 2 years ago
- Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.☆49Oct 1, 2023Updated 2 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago
- intelligent and automatic build system for C☆15Apr 17, 2021Updated 5 years ago
- ☆13Dec 3, 2024Updated last year