plus1tv / foil
✨ Build powerful and flexible heterogeneous portfolios and blogs for polyglot engineers & artists that like to specialize in a variety of things.
☆40Updated last year
Alternatives and similar repositories for foil:
Users that are interested in foil are comparing it to the libraries listed below
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 2 years ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33Updated 4 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated last year
- ☆36Updated last year
- Simple Vulkan ray tracing☆35Updated 5 months ago
- ☆37Updated 5 years ago
- WebGL Voxel Cone Tracing☆45Updated 6 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆129Updated 10 months ago
- Make animated figures and such☆18Updated 4 years ago
- Vulkan rendering sandbox for raytracing☆70Updated 2 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- Vulkan render graph shenanigans☆71Updated 4 years ago
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆31Updated 6 months ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 4 years ago
- WebGL2 raytracer☆11Updated 2 years ago
- Source code from Atlas, our 64k demo presented at Revision 2019 with Macau Exports☆76Updated 3 years ago
- A Vulkan RTX Path Tracer☆69Updated 5 years ago
- 🌈🙈 HDR -> display☆28Updated last year
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- Realtime Vulkan path tracer from scratch kind of thing☆75Updated 2 years ago
- Low-level graphics for the web☆48Updated 4 months ago
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆32Updated this week
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆43Updated 4 years ago
- Vulkan triangle in ~380 lines of code☆55Updated 2 weeks ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆48Updated 3 months ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- An extension for the GLFW library for using WebGPU native.☆73Updated 2 months ago
- Chromium build with hardware accelerated ray tracing☆59Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- Code-driven rendering playground; mostly defunct now☆53Updated 2 years ago