playdeadgames / publicationsLinks
☆620Updated 4 years ago
Alternatives and similar repositories for publications
Users that are interested in publications are comparing it to the libraries listed below
Sorting:
- Temporal Reprojection Anti-Aliasing for Unity 5.0+☆1,869Updated 4 years ago
- An open source screen space reflections implementation for Unity3D 5.☆387Updated 8 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆644Updated 4 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,554Updated 7 years ago
- Atmospheric Scattering for Unity☆677Updated 3 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆510Updated 8 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆745Updated 5 years ago
- Procedural water shader for general use.☆315Updated 6 years ago
- A light shafts (volumetric shadows) effect for Unity.☆1,331Updated 8 years ago
- Screen space multiple scattering for Unity.☆736Updated 2 months ago
- Volumetric Fog for Unity☆802Updated 5 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆375Updated 8 years ago
- A Unity port of Brunetons improved atmospheric scattering☆375Updated 3 years ago
- This is a networked physics sample for Rift built in Unity.☆314Updated 4 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated last year
- DirectX shader bytecode cross compiler☆893Updated last year
- A minimal example of a custom render pipeline with the Retro3D shader.☆415Updated 5 years ago
- ☆314Updated 2 years ago
- Noise shader library for Unity☆1,300Updated 8 months ago
- UE4 Plugin for generating Impostors for static meshes☆525Updated 4 years ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,781Updated 5 years ago
- Skybox shader with volumetric clouds☆463Updated 8 years ago
- For the UNITE Boston 2015 talk titled Writing Shaders: YOU can do it!☆193Updated 8 years ago
- Screen Space Ambient Obscurance image effect for Unity☆327Updated 7 years ago
- Bloom effect for Unity☆1,001Updated 8 years ago
- A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files☆606Updated 2 months ago
- An Unity project to reproduce the sand rendering in Journey's style☆432Updated 7 years ago
- A highly customizable implementation of Subpixel Morphological Antialiasing for Unity☆430Updated 6 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆454Updated 6 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆813Updated 3 years ago