☆622Jun 18, 2021Updated 4 years ago
Alternatives and similar repositories for publications
Users that are interested in publications are comparing it to the libraries listed below
Sorting:
- Temporal Reprojection Anti-Aliasing for Unity 5.0+☆1,869Apr 3, 2021Updated 4 years ago
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 5 months ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆650Mar 20, 2021Updated 5 years ago
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- contains the source code accompanying the book GPU Zen.☆274Jun 28, 2017Updated 8 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆747May 10, 2024Updated last year
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- ☆16Dec 11, 2017Updated 8 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- Source code repository for the Book GPU Pro 7☆284May 3, 2016Updated 9 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Nov 23, 2016Updated 9 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,564Jul 20, 2018Updated 7 years ago
- Hexagonal Bokeh Blur☆108Apr 18, 2017Updated 8 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆262Aug 27, 2021Updated 4 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆982May 25, 2025Updated 9 months ago
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- ☆376Jun 6, 2014Updated 11 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Pyramid Shader Analyzer☆315Mar 20, 2019Updated 7 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆371Jun 18, 2020Updated 5 years ago
- Real-time rendering research framework☆220Jul 31, 2017Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆667Sep 2, 2025Updated 6 months ago
- GPU texture/buffer performance tester☆678Nov 19, 2020Updated 5 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Memory Tracing Software☆434Jun 19, 2021Updated 4 years ago
- Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights☆1,786Dec 3, 2019Updated 6 years ago
- An open source screen space reflections implementation for Unity3D 5.☆385Jul 20, 2017Updated 8 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,519Mar 24, 2023Updated 2 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆105Nov 11, 2018Updated 7 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆591Nov 18, 2020Updated 5 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆270Jul 29, 2025Updated 7 months ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- ☆478Oct 13, 2022Updated 3 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆682Nov 11, 2024Updated last year