Chman / SMAALinks
A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
☆430Updated 6 years ago
Alternatives and similar repositories for SMAA
Users that are interested in SMAA are comparing it to the libraries listed below
Sorting:
- Animating grass shader for Unity☆520Updated 9 years ago
- Unity 5.3 Vertex Painter☆922Updated 5 years ago
- Screen Space Ambient Obscurance image effect for Unity☆326Updated 7 years ago
- An open source screen space reflections implementation for Unity3D 5.☆387Updated 8 years ago
- A container for all sorts of handy shaders.☆545Updated 8 years ago
- Volumetric Fog for Unity☆800Updated 5 years ago
- Flowing line renderer for Unity☆368Updated 9 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆375Updated 8 years ago
- NVIDIA Hair Works Integration for Unity☆392Updated 9 years ago
- Skybox shader with volumetric clouds☆461Updated 8 years ago
- A light shafts (volumetric shadows) effect for Unity.☆1,328Updated 8 years ago
- Glitch post-processing shader for Unity3d☆534Updated 6 years ago
- Basic skybox extensions for Unity☆399Updated 8 years ago
- Motion blur post-processing effect for Unity☆658Updated 7 years ago
- Unity3D Incremental C# Compiler using Roslyn☆354Updated 6 years ago
- Multifunctional color adjustment plugin for Unity.☆261Updated 9 years ago
- Coherent noise library for Unity, a port of LibNoise. NOTE: I'm not actively maintaining or developing the project.☆432Updated 3 years ago
- Custom skybox shaders☆535Updated 11 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆510Updated 8 years ago
- Unity ECS example for special effects☆569Updated 7 years ago
- Screen space multiple scattering for Unity.☆732Updated last month
- A GPU accelerated fractal terrain renderer for Unity☆287Updated 7 years ago
- Contour line filter for Unity☆473Updated 6 years ago
- GPU accelerated object array animator for Unity☆316Updated 9 years ago
- A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.☆243Updated 8 years ago
- Strumpy Shader Editor☆320Updated 7 years ago
- Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime.☆454Updated 6 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆766Updated 6 years ago
- Depth of field effect for Unity☆395Updated 8 years ago
- Shadow matte shader for Unity☆377Updated 7 years ago