Chman / SMAALinks
A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
☆432Updated 6 years ago
Alternatives and similar repositories for SMAA
Users that are interested in SMAA are comparing it to the libraries listed below
Sorting:
- Animating grass shader for Unity☆522Updated 9 years ago
- An open source screen space reflections implementation for Unity3D 5.☆387Updated 8 years ago
- Screen Space Ambient Obscurance image effect for Unity☆327Updated 8 years ago
- Unity 5.3 Vertex Painter☆922Updated 5 years ago
- A realtime volumetric cloud rendering solution for Unity3D.☆375Updated 8 years ago
- A container for all sorts of handy shaders.☆546Updated 8 years ago
- Basic skybox extensions for Unity☆400Updated 8 years ago
- Volumetric Fog for Unity☆804Updated 5 years ago
- NVIDIA Hair Works Integration for Unity☆390Updated 9 years ago
- Motion blur post-processing effect for Unity☆658Updated 8 years ago
- Flowing line renderer for Unity☆369Updated 9 years ago
- Unity ECS example for special effects☆574Updated 7 years ago
- Skybox shader with volumetric clouds☆463Updated 8 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆510Updated 8 years ago
- Multifunctional color adjustment plugin for Unity.☆262Updated 10 years ago
- Contour line filter for Unity☆476Updated 7 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆768Updated 6 years ago
- A GPU accelerated fractal terrain renderer for Unity☆288Updated 7 years ago
- Non-realistic hair simulation in Unity☆534Updated 7 years ago
- Custom skybox shaders☆537Updated 11 years ago
- Utility scripts for the post processing stack☆260Updated 6 years ago
- GPU accelerated object array animator for Unity☆317Updated 9 years ago
- A light shafts (volumetric shadows) effect for Unity.☆1,330Updated 8 years ago
- Depth of field effect for Unity☆397Updated 8 years ago
- Glitch post-processing shader for Unity3d☆535Updated 6 years ago
- Shadow matte shader for Unity☆378Updated 7 years ago
- A minimal example of a custom render pipeline with the Retro3D shader.☆415Updated 5 years ago
- A simple GPU particle system for Unity☆356Updated 6 years ago
- Unity3D Incremental C# Compiler using Roslyn☆353Updated 6 years ago
- A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.☆241Updated 8 years ago