playcanvas / observerLinks
TypeScript implementation of the Observer pattern
☆22Updated 3 months ago
Alternatives and similar repositories for observer
Users that are interested in observer are comparing it to the libraries listed below
Sorting:
- ☆61Updated 2 years ago
- Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositor…☆144Updated 2 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- ☆147Updated last year
- MikkTSpace vertex tangent calculation for JavaScript/TypeScript/Node.js, using Web Assembly.☆43Updated last month
- Lightweight mesh class for faster rendering and to reduce memory.☆12Updated 3 years ago
- To store the source code for the glTF-Compressor project☆74Updated 10 months ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆39Updated 6 months ago
- Experimental Shaderfrog 2.0 Hybrid Graph Shader Composer☆36Updated 2 years ago
- PhysX for JavaScript☆113Updated 3 years ago
- Starter repo for THREE.js Locomotion☆37Updated 4 years ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- three.js implementations of glTF extensions relating to Open Brush (and Tilt Brush) exports.☆42Updated 3 weeks ago
- ☆37Updated 10 months ago
- Neural optimized baked interactive global illumination☆30Updated 3 years ago
- ☆57Updated 2 years ago
- ☆48Updated 10 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆112Updated last year
- WebGPU-powered, Halloween-themed breakout game☆137Updated 2 years ago
- Voxel renderer and pathfinder for three.js☆35Updated 3 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- Real-time Position-Based Crowd Simulation in WebGPU☆60Updated 2 years ago
- ☆184Updated 2 years ago
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆41Updated 3 months ago
- Service to weld some ThreeJS geometry to indexed one☆26Updated last year
- GPU based frustum and occlusion culling in WebGL.☆58Updated last year
- A place for public domain digital assets to use.☆150Updated last week
- ☆56Updated last week
- Utility for estimating the power of the GPU in the browser using WebGL debug parameters.☆53Updated last year
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆63Updated last year