playcanvas / earthatileLinks
Engine-agnostic runtime for 3D Tiles geospatial datasets
☆49Updated last month
Alternatives and similar repositories for earthatile
Users that are interested in earthatile are comparing it to the libraries listed below
Sorting:
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- ☆32Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆110Updated last year
- GPU based frustum and occlusion culling in WebGL.☆57Updated last year
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- Syncs a glTF-Transform Document with a three.js scene graph.☆50Updated last year
- Demonstration of depth peeling in three.js☆33Updated last week
- Visualize draw call cost.☆90Updated 3 years ago
- To store the source code for the glTF-Compressor project☆72Updated 9 months ago
- A lightweight library that creates a Texture Atlas from Three.js textures☆92Updated 3 years ago
- ☆48Updated 9 months ago
- A realistic Earth atmosphere effect using the @takram/three-atmosphere library.☆93Updated 5 months ago
- Weighted, blended order independent transparency pass for use with three.js.☆55Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆63Updated last year
- Film emulsion-like rendering transforms for three.js☆41Updated 2 years ago
- Web implementation of volumetric grids☆158Updated 2 years ago
- ☆12Updated 7 months ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆39Updated 6 months ago
- An Particle System Editor for three.quarks☆31Updated 2 years ago
- Terrain generation tool, using real-earth data and deep learning techniques☆77Updated last year
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆24Updated last year
- progressive-shadows test☆34Updated 3 months ago
- A blazing fast ⚡ Wave Function Collapse engine for three.js, built for real-time 2D, 2.5D, and 3D procedural world generation at scale.☆68Updated 5 months ago
- Demonstration of rendering 3d tiles using three.js BatchedMesh addon☆16Updated 2 years ago
- Rotation and Translation controls for Threejs objects☆76Updated 2 years ago
- Demonstration showing real time effects and application of the "Jump Flood Algorithm"☆61Updated last week
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- Smooth subdivision surface modifier for use with three.js BufferGeometry.☆105Updated 2 years ago
- WorkerTask, WorkerTaskDirector and three.js extensions☆19Updated last year
- Unofficial Three.js glTF loader/exporter plugins☆131Updated 2 years ago