ashconnell / physx-js
PhysX for JavaScript
☆105Updated 2 years ago
Alternatives and similar repositories for physx-js:
Users that are interested in physx-js are comparing it to the libraries listed below
- A lightweight library that creates a Texture Atlas from Three.js textures☆88Updated 2 years ago
- Texture loading utility for WebGL and WebGPU☆123Updated last year
- Convert THREE.Mesh to Ammo.btCollisionShape☆31Updated 10 months ago
- Javascript WASM bindings for Nvidia PhysX☆149Updated last month
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 4 years ago
- ☆137Updated last year
- JavaScript port of METIS graph partitioning library☆23Updated 3 years ago
- Visualize draw call cost.☆86Updated 2 years ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆93Updated 5 months ago
- Track your WebGPU memory usage☆68Updated 4 months ago
- Examples of WebGL Physics Library☆53Updated 2 weeks ago
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆69Updated 2 years ago
- A three.js implementation of the btIDebugDraw interface in ammo.js☆41Updated 3 years ago
- Experimental Three.js WebGPU renderer☆135Updated 4 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆54Updated 2 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆56Updated 5 months ago
- ☆29Updated last year
- ☆57Updated last year
- A case study in effective WebGPU patterns for rendering glTF models☆63Updated last year
- A collection of optimized WebAssembly transcoders for Basis Universal compressed GPU texture formats.☆96Updated last year
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆59Updated last year
- A tiny WGSL online editor☆180Updated last year
- JS renderer based on GLTF to WebGPU or WebGL backends.☆106Updated last month
- GPU based frustum and occlusion culling in WebGL.☆53Updated last year
- Engine-agnostic glTF 2.0 Loader in TypeScript☆54Updated 6 years ago
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆71Updated 3 months ago
- Performant plane reflections in three.js r139☆112Updated 2 years ago
- A tool that generates PVRTC, ETC1, ETC2, ASTC textures from png and jpg files.☆23Updated last year
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- Advanced shader for three.js☆110Updated 6 years ago