Usnul / metis-jsLinks
JavaScript port of METIS graph partitioning library
☆28Updated 4 years ago
Alternatives and similar repositories for metis-js
Users that are interested in metis-js are comparing it to the libraries listed below
Sorting:
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆65Updated last year
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆118Updated last year
- Marching cubes renderer for three.js☆60Updated 3 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆65Updated 2 years ago
- PhysX for JavaScript☆114Updated 3 years ago
- Track your WebGPU memory usage☆79Updated 8 months ago
- Visualize draw call cost.☆90Updated 3 years ago
- Optimized Graphics Advanced Rendering (Deferred) Engine☆27Updated 3 years ago
- Texture loading utility for WebGL and WebGPU☆125Updated 2 years ago
- Experimental Three.js WASM (WIP)☆57Updated 7 years ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆56Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆68Updated last year
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆62Updated 4 years ago
- ☆152Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆60Updated 2 years ago
- Demonstration of rendering three.js' BatchedMesh with different material properties in one draw call.☆24Updated 2 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆68Updated last year
- A sparse octree data structure.☆129Updated 3 months ago
- ☆48Updated 11 months ago
- ☆41Updated 4 months ago
- Examples of WebGL Physics Library☆53Updated last month
- KTX 2.0 (.ktx2) parser and serializer.☆63Updated 3 weeks ago
- ☆62Updated 3 years ago
- Check for and avoid redundant state setting☆37Updated 8 months ago
- ☆76Updated 2 years ago
- WebGPU Samples & RnD☆74Updated 5 months ago
- Film emulsion-like rendering transforms for three.js☆42Updated 2 years ago
- Mesh decimation using Quadric error metrics☆33Updated 7 years ago
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- Bake shadows, ambient occlusion, and point lights for your 3d scenes to increase visual fidelity and performance!☆40Updated 8 months ago