Usnul / metis-js
JavaScript port of METIS graph partitioning library
☆22Updated 3 years ago
Alternatives and similar repositories for metis-js:
Users that are interested in metis-js are comparing it to the libraries listed below
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆54Updated 4 months ago
- XAtlas + Three.js: Mesh parameterization / UV unwrapping module for three.js in wasm with webworkers.☆90Updated 4 months ago
- Texture loading utility for WebGL and WebGPU☆122Updated last year
- PhysX for JavaScript☆103Updated 2 years ago
- A case study in effective WebGPU patterns for rendering glTF models☆62Updated 11 months ago
- An Particle System Editor for three.quarks☆29Updated 2 years ago
- Lightweight and efficient spatial partitioning lib designed specifically for Three.js☆59Updated last year
- Visualize draw call cost.☆86Updated 2 years ago
- Check for and avoid redundant state setting☆35Updated last year
- Examples of WebGL Physics Library☆53Updated last week
- Comparisons of shaders across multiple APIs☆23Updated last year
- GPU based frustum and occlusion culling in WebGL.☆52Updated last year
- Weighted, blended order independent transparency pass for use with three.js.☆42Updated last year
- Marching cubes renderer for three.js☆53Updated 2 years ago
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆68Updated 2 years ago
- ☆53Updated 2 years ago
- Track your WebGPU memory usage☆67Updated 3 months ago
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- A simple, template literals-based preprocessor for WGSL shaders☆60Updated last year
- Optimized Graphics Advanced Rendering (Deferred) Engine☆21Updated 2 years ago
- ☆38Updated 2 months ago
- ☆35Updated 2 years ago
- ☆69Updated last year
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆59Updated 4 years ago
- A signed distance field (SDF) image generator for 2D paths such as font glyphs, accelerated using WebGL.☆37Updated 3 years ago
- Convert THREE.Mesh to Ammo.btCollisionShape☆31Updated 9 months ago
- ☆46Updated 3 weeks ago
- physically based rendering materials for nanogl☆33Updated last year
- ☆29Updated last year
- ☆62Updated 2 years ago