pixeljetstream / ldrawloaderLinks
ldraw file loader library
☆14Updated last year
Alternatives and similar repositories for ldrawloader
Users that are interested in ldrawloader are comparing it to the libraries listed below
Sorting:
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆43Updated last year
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆55Updated last year
- ☆35Updated 2 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Updated 3 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Updated 5 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆40Updated 2 years ago
- Framework for multiplatform prototypes☆41Updated 3 years ago
- Testing various FBX file format parsing libraries☆62Updated 9 months ago
- Mesh shatter library☆23Updated 6 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 3 years ago
- A wrapper for DXC and SPIRV-cross☆106Updated 2 months ago
- The Tauray renderer☆129Updated 9 months ago
- C++11 based glTF 2.0 data insight tool☆27Updated 3 years ago
- Proposal for adding rigid body dynamics extension to glTF☆54Updated 2 weeks ago
- Voxel / ray tracing template for the blog posts.☆64Updated last week
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Updated 2 years ago
- WebGPU rendering experiments☆115Updated 2 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆56Updated 4 years ago
- General purpose model viewer☆68Updated last year
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆52Updated 4 years ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (IC…☆22Updated 5 years ago
- Fluid simulation☆17Updated 3 years ago
- A physically based camera model for virtual production and computer graphics☆88Updated 2 years ago
- Discrete and continuous level of detail generation for triangle meshes.☆50Updated 5 months ago
- C++ implementation of Vulkan sitting on D3D12☆82Updated 7 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- OpenGL rendering framework.☆27Updated 3 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 3 years ago