GameTechDev / VALARLinks
Velocity And Luminance Adaptive Rasterization
☆14Updated 2 years ago
Alternatives and similar repositories for VALAR
Users that are interested in VALAR are comparing it to the libraries listed below
Sorting:
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆67Updated last week
- Toy software vulkan ICD implementation☆21Updated 5 years ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 8 years ago
- Information about example integrations of GPUOpen technology into game engines☆55Updated 4 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 8 months ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 5 years ago
- AMD separable filter sample based on DirectX 11☆25Updated 9 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆22Updated last year
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 8 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- GLSL implementation of the Cook-Torrance shader model☆16Updated last year
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆44Updated 9 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆46Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- A Sample vulkan layer☆50Updated 3 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- 3D graphics engine☆49Updated 3 years ago
- Global illumination rendering engine☆29Updated 2 weeks ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- vierkant is a Vulkan based rendering library written in C++20☆21Updated last week
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆58Updated 5 years ago