GameTechDev / VALAR
Velocity And Luminance Adaptive Rasterization
☆13Updated last year
Alternatives and similar repositories for VALAR:
Users that are interested in VALAR are comparing it to the libraries listed below
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- A SDKMESH/CMO model viewer using DirectX Tool Kit for DirectX 12☆21Updated 8 months ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 6 years ago
- ☆17Updated 2 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆34Updated last year
- Repo for working on updates to the legacy DXSDK header D3DX_DXGIFormatConvert.inl☆13Updated last week
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆43Updated 8 years ago
- Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravityUpdated last week
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆31Updated last week
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- ☆51Updated last month
- Toy software vulkan ICD implementation☆19Updated 4 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- AMD separable filter sample based on DirectX 11☆25Updated 8 years ago
- CIS565 Final Project☆37Updated 8 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- ☆11Updated last year
- Amazon Shader Language (AZSL) Compiler☆24Updated 3 months ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆38Updated 8 years ago
- AMD tessellation sample based on DirectX 11☆32Updated 8 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading☆24Updated last year
- Information about example integrations of GPUOpen technology into game engines☆56Updated 3 years ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- ☆33Updated 2 years ago