bgolus / EquirectangularSeamCorrection
A simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivative-differences-cce38d36797b
☆16Updated 3 years ago
Alternatives and similar repositories for EquirectangularSeamCorrection:
Users that are interested in EquirectangularSeamCorrection are comparing it to the libraries listed below
- ☆14Updated 7 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆31Updated 8 years ago
- Simulation of Stable Fluids using Unity, Jos Stam, SIGGRAPH 1999.☆12Updated 7 years ago
- Atmospheric Scattering Unity package☆12Updated 3 years ago
- Reflection Probe Atlas impl. for Unity☆24Updated 6 years ago
- bitonic sort fluid simulator☆40Updated 3 years ago
- ☆12Updated 6 years ago
- ☆28Updated 4 years ago
- xatlas wrapper used by Bakery☆22Updated 2 years ago
- ☆20Updated 6 years ago
- An animated ray tracing demonstration tool built in Unity.☆17Updated 5 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 6 years ago
- ☆24Updated 7 years ago
- ☆14Updated 5 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 3 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Updated 7 years ago
- ☆30Updated 6 months ago
- ☆13Updated 9 years ago
- ☆11Updated 5 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 5 years ago
- compute shader example☆39Updated 4 years ago
- ☆14Updated last year
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Updated 5 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆14Updated 2 years ago
- ☆10Updated 6 months ago
- 技術同人誌「Unity Graphics Programming vol.2」 表紙グラフィックス作成のためのUnityプロジェクト☆18Updated 6 years ago
- Unity Shader which achieves flat-shading, without the need for duplicating polygon vertices.☆10Updated 7 years ago