gkjohnson / unity-rendering-investigationLinks
Investigation into different Unity rendering approaches with an eye on performance
☆28Updated 7 years ago
Alternatives and similar repositories for unity-rendering-investigation
Users that are interested in unity-rendering-investigation are comparing it to the libraries listed below
Sorting:
- Raymarching in Unity using the job system☆37Updated 5 years ago
- bitonic sort fluid simulator☆40Updated 4 years ago
- Mesh de-indexing utility☆24Updated 3 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Pixel-perfect collider-free object picking for Unity.☆31Updated 4 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 9 years ago
- Using AppendStructuredBuffer / ConsumeStructuredBuffer GPU Particle Sample for Unity☆25Updated 7 years ago
- Jobs-based line rendering for Unity 2020.2+☆27Updated 4 years ago
- Minimalist simplex library☆46Updated 3 years ago
- modular particle system using compute shaders.☆28Updated 5 years ago
- A simple generic solution for pathfinding in Unity that works with jobs and burst.☆22Updated 4 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- using CommandBuffer and DrawProcedural to generate geometry and deferred shadows☆25Updated 6 years ago
- ☆20Updated 6 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- An Ivy Generator for Unity5.x☆17Updated 8 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- A Unity utility for simply converting between different coordinate frames.☆21Updated last year
- ☆18Updated 7 years ago
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 7 years ago
- Volume rendering by object space raymarching for Unity☆12Updated 7 years ago
- Simple GPU Occlusion for Lens Flares☆19Updated 5 years ago
- ☆14Updated 8 years ago
- Unity shader and scripts for rendering solid clipped geometry☆50Updated 6 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆22Updated 6 years ago
- ☆16Updated 8 years ago
- Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.☆22Updated 5 years ago
- Mesh explosion effect with Compute Shader and DrawMeshInstancedIndirect method in Unity☆28Updated 8 years ago
- Volumetric explosion shader in Unity☆31Updated 8 years ago