adamnemecek / shadertoyLinks
☆39Updated 4 years ago
Alternatives and similar repositories for shadertoy
Users that are interested in shadertoy are comparing it to the libraries listed below
Sorting:
- Conway-Hart Polyhedron Notation in Rust☆78Updated 3 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Interpolation made easy.☆167Updated last year
- Library for post-process antialiasing☆109Updated 3 weeks ago
- Trivially run wasm applications and examples in the browser☆89Updated last year
- A triangle mesh data structure including basic operations.☆91Updated last year
- Delaunay triangulation and Voronoi diagram generation. Ported from Mapbox's Delaunator and d3-voronoi☆61Updated 8 months ago
- Meshes with L-Systems☆135Updated 5 years ago
- Fast prototyping 3D engine☆109Updated 3 years ago
- shadertoy.com shaders ported to Rust-GPU☆161Updated 2 months ago
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆95Updated 3 years ago
- Polygonal mesh processing.☆188Updated 6 months ago
- Rust EDSL for shading languages☆94Updated 3 years ago
- Subdividing triangle meshes.☆67Updated 6 months ago
- ☆65Updated 2 years ago
- Bezier curve library for Rust☆92Updated last month
- Image density/height map to mesh generator☆82Updated 2 years ago
- A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.☆79Updated last year
- A library of mesh generation utilities.☆131Updated 2 years ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 11 months ago
- An environment for creative systems.☆133Updated last week
- A pure Rust window and input library for Windows, Mac, and Web. (Work in progress)☆57Updated 3 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 9 months ago
- A Rust crate for abstracted, decoupled modulation sources☆199Updated 3 months ago
- GLSL parser for Rust☆199Updated 9 months ago
- Uniform cubic spline evaluation and inversion in Rust☆23Updated last month
- An undo-redo library.☆55Updated 2 months ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆78Updated 5 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆55Updated last month