jeffvella / UnityDebugDrawer
Draw debug handles and other GUI elements in the scene view from anywhere in your code base.
☆52Updated 5 years ago
Alternatives and similar repositories for UnityDebugDrawer:
Users that are interested in UnityDebugDrawer are comparing it to the libraries listed below
- A job-based tween library for Unity☆49Updated 5 years ago
- Extending DOTS☆60Updated 4 years ago
- Visual inspector editor for Unity☆49Updated 7 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 6 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- ECS backed C# enums as Flux/Redux action in Unity☆27Updated 5 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆53Updated last year
- A simple tool to generate constants for Unity for your Layers, Tags, Sorting Layers, Animations, Scenes, and Resources.☆53Updated 7 years ago
- An AnimationCurve that works inside a job. Build one by providing an original AnimationCurve.☆27Updated 5 years ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 5 years ago
- ☆62Updated 5 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 6 years ago
- Extending a Unity3d Inspector window to show int tags☆32Updated 6 years ago
- Misc stuff I made for ECS.☆50Updated 5 years ago
- TypeSafe generates strong-typed static classes for Unity resources.☆27Updated 3 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆34Updated 2 years ago
- Library for using the GiphyAPI in Unity to get and play random Gifs as MP4s☆39Updated 4 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆37Updated 2 years ago
- Signals are in-memory publish/subscribe system and effectively replace Unity3d SendMessage☆32Updated 6 years ago
- WIP project for creating procedural planets using Unity☆28Updated 5 years ago
- Reactive node system for Unity☆44Updated last year
- Automatically setup Camera viewports from RectTransforms in Unity☆38Updated last year
- Runtime line drawing utility for Unity☆59Updated 5 months ago
- 👩🚀 Atlas Utility library for Unity☆53Updated 2 years ago
- Bake skinned mesh animations to 2D textures☆53Updated 3 years ago
- A library for Unity to support creating and modifying curves in the editor.☆62Updated 2 years ago
- Burst Compatible Linq Implementations☆24Updated 9 months ago
- ☆63Updated 6 years ago
- Additional types and functionality☆24Updated 3 years ago