ZackMisso / FeignRendererLinks
A repository for my hobby rendering engine
☆8Updated 2 months ago
Alternatives and similar repositories for FeignRenderer
Users that are interested in FeignRenderer are comparing it to the libraries listed below
Sorting:
- Implementation of "Single-pass stratified importance resampling"☆28Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- ☆25Updated 3 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 10 years ago
- ☆16Updated 4 years ago
- A physically based ray tracer accelerated by OptiX.☆11Updated 3 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆63Updated 4 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆48Updated 7 months ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- Jet Framework's rendering resources☆35Updated 5 years ago
- a C++ ray tracing code with photon mapping for global illumination and caustic☆16Updated 9 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Updated 2 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 3 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- ☆17Updated 7 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 6 months ago
- An implementation of Photon Mapping using DXR☆26Updated 6 years ago
- A fluid simulation technical demo.☆28Updated 4 months ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago