nilspin / fluidSim
2D fluid simulation using GPU
☆11Updated 6 years ago
Alternatives and similar repositories for fluidSim:
Users that are interested in fluidSim are comparing it to the libraries listed below
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Procedural Terrain Generation using the GPU☆18Updated 12 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- SIMD-optimized math library in C++☆23Updated 6 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 6 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- ☆42Updated 7 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Advance Post-Processing framework for OpenGL☆18Updated 2 years ago
- ☆10Updated 4 years ago
- ☆31Updated 6 years ago
- 3D Octree SceneManager & terrain Quadtree renderer.☆22Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- This program is a curve editor. It is based on Bézier curves calculated with the method of Bernstein polynomials or the recursive method …☆12Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 6 years ago
- Real time 2D simulator of fluid mechanics in C++/Qt/OpenGl☆25Updated 10 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- ☆23Updated 10 years ago