Jura-Z / Burst2ManagedCallLinks
How to call managed functions (like Thread.Sleep) from Burst
☆28Updated 2 years ago
Alternatives and similar repositories for Burst2ManagedCall
Users that are interested in Burst2ManagedCall are comparing it to the libraries listed below
Sorting:
- Line renderer for DOTS tech stack.☆46Updated last month
- Command based scriptable build pipeline for Unity 3D☆52Updated last month
- A remote developer console for Unity☆42Updated 3 years ago
- Mosaic is a Next Gen Runtime Unity ECS Tilemap solution, heavily inspired by LDtk, built using Entity Component System and Odin Inspector☆49Updated last month
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆46Updated last year
- Work with ScriptableObjects in a similar manner to how you work with Components and GameObjects☆19Updated last year
- Ease-of-Use Source Generator Alternative for Unity☆61Updated last year
- Extending Unity's UnityEditor.TypeCache support to player builds.☆42Updated 10 months ago
- Tool for analyzing materials and shaders used in scenes☆15Updated 2 years ago
- Set material properties right from component for Unity, great for faster prototyping.☆52Updated 2 years ago
- The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modif…☆29Updated 9 months ago
- Thread Dispatcher is an open source tool to pass the execution of a Delegate, Coroutine or Task from a background thread to the main thre…☆52Updated 3 years ago
- View Hierarchy and Inspector of scenes on connected Unity players. Uses the EditorConnection framework, so works everywhere.☆27Updated 2 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆29Updated 5 months ago
- Package Symlinker is a tool that allows you create symbolic links to packages, so you can edit any package as if it were located right in…☆28Updated 2 years ago
- Custom Memory Allocator for Unity with CopyFrom method☆33Updated 3 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Updated last month
- An extension for Leopotam ecslite framework with full per entity operations support from Unity Job system side☆26Updated 7 months ago
- A source generator that automatically generates a cache of components for Unity.☆36Updated last year
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated 11 months ago
- ☆19Updated 4 years ago
- Spatial hashing for Unity using ECS/DOTS☆58Updated 2 years ago
- ☆16Updated 4 years ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆28Updated 3 months ago
- Noesis - unity scriptable render pipeline with all main urp features.☆44Updated 2 months ago
- Burst compatible miscellaneous math related utility functions.☆29Updated 2 years ago
- ☆31Updated 2 years ago
- A simple mesh data viewer for Unity.☆22Updated 3 years ago
- Extending DOTS☆60Updated 4 years ago
- Smart Reference is a Unity plugin that allows you to lazy load references to other objects in ScriptableObject and MonoBehaviour.☆65Updated last year