MrUnbelievable92 / Bit-CollectionsLinks
Bit Collections for Unity provides value type bit arrays and signed- and unsigned integers made out of an unconventional amount of bits and bytes
☆23Updated 5 months ago
Alternatives and similar repositories for Bit-Collections
Users that are interested in Bit-Collections are comparing it to the libraries listed below
Sorting:
- ☆64Updated 3 years ago
- Extending DOTS☆60Updated 4 years ago
- Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.☆54Updated last year
- A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. W…☆147Updated 5 months ago
- Burst friendly (special) native collections for Unity☆82Updated last year
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆74Updated 2 years ago
- Visual graphs tool for unity editor☆97Updated 2 years ago
- A Min/Max heap data structure for Unity. Compatible with the Unity Job system and Burst compiler.☆55Updated 2 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 7 years ago
- Blast Script Engine☆30Updated 2 years ago
- Unity DOTS Stats-system implementation☆36Updated 4 years ago
- Plot functions and draw large amounts of debug lines, shapes and text to the Unity game and scene view☆96Updated 2 years ago
- Collection of tools for working with components in Unity.☆108Updated 2 weeks ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Updated 4 years ago
- Burst Compatible Linq Implementations☆24Updated last year
- Collection of various Unity Utility classes/functions☆34Updated last year
- https://blast-script.com/☆29Updated 3 years ago
- Simple Octree for Unity with Job System☆28Updated 4 years ago
- Editor of `BlobAsset`☆33Updated 3 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- Runtime NavMesh dynamic building for Unity Entities.☆65Updated last year
- Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).☆65Updated 8 months ago
- Spatial hashing for Unity using ECS/DOTS☆57Updated 2 years ago
- PlayMode Inspector for Unity allows you to display internal state, eg. from a MonoBehaviour, to a dedicated editor window.☆85Updated 9 months ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆32Updated 2 years ago
- Hacks, tricks and wizardry for Unity to enhance performance or make impossible things possible ...☆62Updated 2 years ago
- Burst-compatible Delegates☆17Updated 2 years ago
- A general purpose code generator library for Unity☆76Updated 2 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Zero-copy sharing between managed and native arrays in Unity☆175Updated 5 years ago