andrew-raphael-lukasik / SegmentsLinks
Line renderer for DOTS tech stack.
☆34Updated last year
Alternatives and similar repositories for Segments
Users that are interested in Segments are comparing it to the libraries listed below
Sorting:
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modif…☆28Updated 5 months ago
- Simple math expression parser library for Unity☆51Updated 2 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆33Updated 4 months ago
- ☆30Updated last year
- A source generator that automatically generates a cache of components for Unity.☆35Updated last year
- Runtime NavMesh dynamic building for Unity Entities.☆64Updated last year
- Reactive node system for Unity☆44Updated last year
- The ultimate Unity Text Mesh Pro helper package.☆34Updated 3 weeks ago
- Command based scriptable build pipeline for Unity 3D☆50Updated 2 weeks ago
- UGUIVertexEffect is a set of components for Unity UGUI that adds cool effects to your UI!☆33Updated this week
- Tool for analyzing materials and shaders used in scenes☆15Updated last year
- Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand …☆47Updated 4 years ago
- A framework for describing, composing and managing your game's spells and abilities.☆44Updated 3 years ago
- A simplified, player implementation of Unity's GraphViewEditor.☆32Updated 2 years ago
- Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shader…☆30Updated 7 months ago
- Spatial hashing for Unity using ECS/DOTS☆56Updated 2 years ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆39Updated 2 years ago
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆28Updated last month
- Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.☆19Updated last year
- Visual behaviour & AI design tool for Unity.☆34Updated 2 years ago
- Tool will enable you to view and debug changes to position/rotation/scale on any Unity transform done by any method/setter on a frame by …☆56Updated 11 months ago
- Unity DOTS Stats-system implementation☆36Updated 3 years ago
- Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.☆43Updated last year
- Package Symlinker is a tool that allows you create symbolic links to packages, so you can edit any package as if it were located right in…☆26Updated 2 years ago
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆19Updated 2 weeks ago
- This package provides a component to reduce jaggies in uGUI elements.☆45Updated 2 months ago
- ☆64Updated 9 months ago
- Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.☆15Updated 2 years ago
- View Hierarchy and Inspector of scenes on connected Unity players. Uses the EditorConnection framework, so works everywhere.☆27Updated 2 years ago