gameknife / gkNextEngineLinks
gkNextEngine: cross platform 3D game engine written in modern c++ and vulkan with modern rendering features.
☆87Updated this week
Alternatives and similar repositories for gkNextEngine
Users that are interested in gkNextEngine are comparing it to the libraries listed below
Sorting:
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆125Updated 2 weeks ago
- OpenGL Renderer w/ FrameGraph☆109Updated 7 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆101Updated last year
- Experimental DirectX 12 Rendering Engine☆91Updated 5 months ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Updated 2 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆86Updated 2 years ago
- ☆41Updated this week
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆89Updated 4 years ago
- Ubpa Frame Graph☆55Updated 3 years ago
- A Graphics Interface for DirectX12 and Vulkan☆45Updated 5 years ago
- UE5 Style Render Engine Based On Vulkan☆168Updated 2 months ago
- DX12-powered Render Window☆34Updated 4 years ago
- Precomputed Radiance Transfer in OpenGL☆33Updated 4 years ago
- Ilum graphics playground for learning☆155Updated 7 months ago
- Voxel cone traced dynamic global illumination.☆55Updated last year
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 7 months ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆56Updated last year
- 学习并用vulkan实现nanite,赶春招写的,代码还比较乱☆104Updated 2 years ago
- My toy engine, mainly for rendering experiment and prototyping.☆306Updated 2 months ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- Yet another pet engine☆72Updated 8 months ago
- A Rendering Engine based on DirectX12☆48Updated 4 years ago
- Hardware abstract layer for modern gpu based on Metal/Vulkan/DirectX12 backend.☆71Updated 2 months ago
- DirectX12 game engine☆64Updated 3 months ago
- A tile based cpu rasterizer☆37Updated 10 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆103Updated last year
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆151Updated 9 months ago
- Render Hardware Interface. With DX11 and Vulkan backends☆29Updated 6 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆38Updated 3 years ago
- Renderer agnostic frame graph library☆223Updated last year