ahn9807 / nori
implementation of nori the raytracer
☆8Updated 5 years ago
Alternatives and similar repositories for nori:
Users that are interested in nori are comparing it to the libraries listed below
- Real-Time Path Guiding Using Bounding Voxel Sampling☆27Updated 5 months ago
- Mitsuba renderer(modified for CMake compilation).☆19Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆52Updated 7 months ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆39Updated 3 weeks ago
- OptiX ray tracing toy framework☆11Updated 9 months ago
- ☆11Updated 2 years ago
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated 9 months ago
- ☆19Updated 10 months ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆33Updated 2 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆46Updated last year
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Updated 2 years ago
- Graphics toolkits☆24Updated 2 weeks ago
- ☆56Updated last week
- ☆25Updated 3 years ago
- 第四届CSIG图像图形技术挑战赛-AMD赛道:光照渲染及渲染优化☆20Updated last year
- ☆51Updated 4 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆36Updated 3 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- Physically based renderer☆28Updated 3 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆15Updated 4 months ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.☆18Updated 4 months ago
- ☆11Updated 2 years ago
- A simple interactive ray-tracing renderer.☆42Updated 2 months ago
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆53Updated this week
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- ReSTIR-GI implementation in Mitsuba3☆14Updated last year