lingqi / WaveOpticsBrdf
This code implements the key ideas of the paper: Rendering Specular Microgeometry with Wave Optics, by Ling-Qi Yan, Miloš Hašan, Bruce Walter, Steve Marschner, Ravi Ramamoorthi.
☆42Updated 6 years ago
Alternatives and similar repositories for WaveOpticsBrdf:
Users that are interested in WaveOpticsBrdf are comparing it to the libraries listed below
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- ☆10Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- ☆58Updated 2 years ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- 2D visualizer for specular path manifolds☆65Updated 3 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 9 months ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆49Updated 5 years ago
- Mitsuba renderer main repository☆23Updated 2 years ago
- ☆25Updated last year
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- A differential theory of radiative transfer☆62Updated 5 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Updated 5 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆121Updated 4 years ago
- A simple interactive ray-tracing renderer.☆44Updated 4 months ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- ☆26Updated last year
- Experimental GPU renderer using two-stage programming☆35Updated 2 years ago
- Code for "Compositional Neural Scene Representations for Shading Inference"☆26Updated 4 years ago
- Global Illumination using Spherical Harmonics☆75Updated 4 years ago