nanoqsh / dungeLinks
Typesafe and portable 3d render library
☆36Updated last week
Alternatives and similar repositories for dunge
Users that are interested in dunge are comparing it to the libraries listed below
Sorting:
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆316Updated 2 weeks ago
- A rust library that provides window creation, input handling, and most importantly a UI.☆153Updated this week
- ☆117Updated last year
- Yet another block/voxel game; in this one the blocks are made out of blocks. Runs in browsers on WebGL+WebAssembly.☆194Updated this week
- Backend code to use egui with wgpu.☆110Updated 4 months ago
- Tweak a Rust value directly in the source code☆193Updated 4 months ago
- Simple and customizable procedural noise generation library written in Rust.☆58Updated 3 months ago
- Ashen Aetna — Rustily stumbling around on an ash-covered volcano (A tutorial on/in/about/with 3D graphics, Rust, Vulkan, ash)☆47Updated 3 years ago
- Fast prototyping 3D engine☆108Updated 3 years ago
- minkraft☆57Updated 3 years ago
- Processes winit events, allowing input state to be queried at any time.☆74Updated last year
- yakui is a declarative Rust UI library for games☆281Updated last week
- 仕方がない...☆60Updated 2 years ago
- 2D Pixel Physics Simulator☆123Updated 2 years ago
- An opinionated set of high level wrappers for the `fermium` SDL2 bindings.☆64Updated last year
- A sand simulation game☆330Updated 2 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆179Updated last month
- A software rendering crate that lets you write shaders with Rust☆329Updated 7 months ago
- Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://gith…☆100Updated last year
- Easy to use game engine☆70Updated last year
- Library for post-process antialiasing☆105Updated 3 months ago
- ☆66Updated 2 years ago
- Shit Entity Component System☆66Updated 2 months ago
- Cross-platform audio for Rust☆119Updated 3 months ago
- Simple example on how to use egui with wgpu and winit.☆89Updated 2 years ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆133Updated last year
- a generated entity component system 🦎☆112Updated 2 weeks ago
- Full featured and customizable file dialog for egui☆131Updated 3 weeks ago
- Subdividing triangle meshes.☆67Updated 2 months ago
- Sparse set-based Entity Component System written in Rust.☆188Updated last month