LechintanTudor / sparsey
Sparse set-based Entity Component System written in Rust.
☆185Updated 4 months ago
Alternatives and similar repositories for sparsey:
Users that are interested in sparsey are comparing it to the libraries listed below
- yakui is a declarative Rust UI library for games☆248Updated this week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆161Updated 3 months ago
- ☆98Updated 3 months ago
- Conveniently load, cache, and reload external resources☆157Updated last week
- A minimalist and safe ECS library for rust!☆133Updated 3 years ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆291Updated 4 months ago
- A UI layout engine written in Rust☆275Updated last week
- A Rust promise for games and immediate mode GUIs☆131Updated last year
- Math Interoperability Types☆262Updated last year
- A procedural sky plugin for bevy☆286Updated last month
- A Rust crate that implements a frame-rate-independent game loop.☆140Updated last week
- Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable☆246Updated last year
- Bevy camera controllers with buttery, exponential smoothing.☆293Updated 2 months ago
- Plugin pack for making 2D games with Bevy☆302Updated last year
- A Swiss Army knife of a camera plugin that allows for easy setup and configuration of a wide variety of types of moveable cameras and pla…☆186Updated last year
- Entity Component System focused on usability and flexibility.☆776Updated 3 weeks ago
- ☆283Updated this week
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆129Updated last year
- Batteries included ECS library for rust with entity relations and much more☆82Updated 3 weeks ago
- A sprite animation library for rust game development☆183Updated this week
- A library for rendering vector shapes using the Bevy game engine☆362Updated 2 months ago
- Polyline Rendering for Bevy☆178Updated last month
- Type-Safe Graphics Programming with Functional Shaders☆137Updated 3 weeks ago
- Lightweight game audio☆153Updated last year
- Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.☆265Updated last year
- Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.☆283Updated this week
- A prototype plugin providing a simple line drawing api for bevy.☆143Updated 8 months ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 9 months ago
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆79Updated 2 years ago
- a generated entity component system 🦎☆107Updated 3 weeks ago