LechintanTudor / sparsey
Sparse set-based Entity Component System written in Rust.
☆184Updated 5 months ago
Alternatives and similar repositories for sparsey:
Users that are interested in sparsey are comparing it to the libraries listed below
- ☆99Updated 4 months ago
- Conveniently load, cache, and reload external resources☆157Updated this week
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆165Updated 4 months ago
- A minimalist and safe ECS library for rust!☆134Updated 3 years ago
- A Rust promise for games and immediate mode GUIs☆132Updated last year
- Math Interoperability Types☆265Updated last year
- Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.☆264Updated last year
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆291Updated 5 months ago
- ☆290Updated last month
- A Rust crate that implements a frame-rate-independent game loop.☆141Updated last month
- Easing and simple animations for Bevy☆185Updated last month
- yakui is a declarative Rust UI library for games☆255Updated this week
- A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.☆79Updated 2 years ago
- Bevy plugin for hot-building and hot-reloading rust-gpu shaders.☆129Updated last year
- Polyline Rendering for Bevy☆181Updated 2 months ago
- A software rendering crate that lets you write shaders with Rust☆316Updated 2 months ago
- Library for post-process antialiasing☆101Updated last month
- A procedural sky plugin for bevy☆286Updated 3 months ago
- Pathfinding using Polyanya☆358Updated 2 weeks ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 10 months ago
- A UI layout engine written in Rust☆278Updated last month
- Hexagonal tools lib in rust☆314Updated last week
- Batteries included ECS library for rust with entity relations and much more☆84Updated last month
- Alternatives to Bevy States, FixedTimestep, Run Criteria, that do not use "stage looping" and are composable☆246Updated 2 years ago
- a generated entity component system 🦎☆108Updated last month
- An opinionated, monolithic template for Bevy with cross-platform CI/CD, native + WASM launchers, and managed cross-platform deployment.☆229Updated last year
- Bevy plugin for localization using Fluent.☆131Updated 3 months ago
- Lightweight game audio☆153Updated last year
- A 3D engine with ECS and Vulkan renderer for Rust developers☆302Updated 2 months ago
- Deprecated Rust Window Creation Library☆206Updated 8 months ago