iamyoukou / sdf2dLinks
2D signed distance field
☆20Updated 3 years ago
Alternatives and similar repositories for sdf2d
Users that are interested in sdf2d are comparing it to the libraries listed below
Sorting:
- ☆66Updated 6 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- SDF-based collision detection with MPM-based simulation☆41Updated 3 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article abo…☆21Updated 5 years ago
- ☆41Updated 9 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 7 months ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆63Updated 4 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆63Updated 5 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- ☆21Updated 9 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆15Updated last month
- OpenGL compute shader fluid☆22Updated 5 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- C++11 based glTF 2.0 data insight tool☆27Updated 3 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- A library of distance and occlusion generation routines☆112Updated 2 weeks ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago