mikolalysenko / signed-distance
Signed distance field computations for meshes
☆11Updated 10 years ago
Alternatives and similar repositories for signed-distance:
Users that are interested in signed-distance are comparing it to the libraries listed below
- 3D Wavelet Rasterization☆29Updated 7 years ago
- Physically based render equations☆38Updated 10 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- WebGL☆14Updated 8 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 8 years ago
- Ambient occlusion shader for ao-mesher☆22Updated 8 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Updated 9 years ago
- Easily generate an environment map, or skybox, of Earth atmosphere given a 3D vector representing the direction of the sun.☆30Updated 2 years ago
- Procedural Generation of Clouds with Vector Graphics☆50Updated 8 years ago
- ☆22Updated 11 years ago
- Generate a triangle mesh from a parametric equation.☆39Updated 8 years ago
- Demonstration of how to draw a wireframe without separate mesh.☆88Updated 11 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆15Updated 8 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- Generate 3D meshes of planets, moons, etc. from spherical DEMs. (WIP)☆66Updated 4 years ago
- Global Illumination in 2D☆16Updated 6 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Photorealistic physically-based renderer☆43Updated 8 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- draw nice vextor fonts in openGL. C implementation using freetype of loop blinn technique for rendering vector graphics on gpu☆12Updated 14 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 9 years ago
- .Net library for real-time Constructive Solid Geometry☆52Updated 13 years ago
- tessellation of concave polygons with holes in Javascript☆39Updated 11 years ago
- ☆34Updated 3 years ago
- A Cinder apps that utilizes a deferred rendering engine to render lights and SSAO. There is also point-light shadow-mapping.☆32Updated 9 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 9 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago