mikolalysenko / signed-distanceLinks
Signed distance field computations for meshes
☆12Updated 10 years ago
Alternatives and similar repositories for signed-distance
Users that are interested in signed-distance are comparing it to the libraries listed below
Sorting:
- Procedural Generation of Clouds with Vector Graphics☆52Updated 8 years ago
- Physically based render equations☆38Updated 11 years ago
- Generate a triangle mesh from a parametric equation.☆40Updated 9 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Generate 3D meshes of planets, moons, etc. from spherical DEMs. (WIP)☆66Updated 5 years ago
- Create Voronoi tessellation on surface of a sphere☆51Updated 9 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- Generate 2D and 3D Perlin Noise Fast☆25Updated 4 years ago
- ☆22Updated 11 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- Photorealistic physically-based renderer☆44Updated 8 years ago
- Procedural Generation of Rocks in WebGL☆103Updated 9 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- ☆33Updated 3 years ago
- Final project for CS 224: Interactive Computer Graphics☆35Updated 14 years ago
- Final project for CS 488, implementing "Generating Complex Procedural Terrains Using the GPU"☆18Updated 8 years ago
- Tiny C library for computing approximate minimal bounding spheres.☆31Updated 10 years ago
- Demonstration of how to draw a wireframe without separate mesh.☆89Updated 12 years ago
- Flashy 2D fluid simulations experiments.☆106Updated 5 years ago
- WebGL☆15Updated 9 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- Isosurface extraction using Marching Cubes and pure WebGL.☆70Updated 5 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 10 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Updated 9 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- A portable library of image processing, manipulation, and generation algorithms, used to modify and analyze surfaces before they are conv…☆14Updated 8 years ago
- geodesic geometry library in C☆33Updated 9 years ago