mikolalysenko / ao-shader
Ambient occlusion shader for ao-mesher
☆23Updated 8 years ago
Alternatives and similar repositories for ao-shader:
Users that are interested in ao-shader are comparing it to the libraries listed below
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- 3D Wavelet Rasterization☆30Updated 7 years ago
- ☆29Updated 9 years ago
- Collada parser in javascript. It supports skinning, morph targets and bone or node animation. It can parse inside a worker.☆49Updated 5 years ago
- Voxel mesher with ambient occlusion☆41Updated 11 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- A simple software renderer.☆16Updated 12 years ago
- Helper module for debugging raytraced SDFs☆12Updated 9 years ago
- Demo of Planar Projected Shadows in regl☆34Updated 8 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- A GLSL and ESSL validator for Sublime Text 2 and 3☆159Updated 11 years ago
- Easily generate an environment map, or skybox, of Earth atmosphere given a 3D vector representing the direction of the sun.☆31Updated 2 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- Vertex array object wrapper for WebGL☆25Updated 6 years ago
- A texture helper for http://voxeljs.com.☆25Updated last month
- WebGL framebuffer wrapper☆60Updated 8 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- tessellation of concave polygons with holes in Javascript☆38Updated 12 years ago
- A compiler from a subset of JavaScript to GLSL.☆98Updated 11 years ago
- voxel mesher with ambient occulusion, transparency, translucency, custom block models☆22Updated 9 years ago
- Downsample by a factor of two using sinc interpolation☆26Updated 9 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- Physically-based Clock in JS☆21Updated 8 years ago
- a high level "sprite" batch☆37Updated 9 years ago
- Easily generate an irradiance environment map from an existing environment map.☆27Updated 6 years ago
- Demo of mipmapping for voxel terrain☆66Updated 11 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago