mikolalysenko / ao-shaderLinks
Ambient occlusion shader for ao-mesher
☆23Updated 9 years ago
Alternatives and similar repositories for ao-shader
Users that are interested in ao-shader are comparing it to the libraries listed below
Sorting:
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- Procedural Generation of Rocks in WebGL☆104Updated 9 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- 3D and 4D path tracing experiments by Jonathan Olson☆124Updated 11 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆37Updated 8 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- ☆29Updated 9 years ago
- WebGL grass using a vertex shader☆102Updated 9 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 4 months ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 8 years ago
- A javascript implementation of the Catmull-Clark subdivision surface algorithm☆112Updated 8 years ago
- WebGL framebuffer wrapper☆59Updated 8 years ago
- half edge mesh data structure in js☆66Updated 8 years ago
- Easily generate an environment map, or skybox, of Earth atmosphere given a 3D vector representing the direction of the sun.☆31Updated 2 years ago