yoanlcq / boulette-physiquesLinks
Boulette physiques. A naïve, but deterministic physics engine.
☆15Updated 8 years ago
Alternatives and similar repositories for boulette-physiques
Users that are interested in boulette-physiques are comparing it to the libraries listed below
Sorting:
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 10 years ago
- Skeletal animation player using the WhiteBoxEngine☆15Updated last year
- WebGL☆15Updated 9 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- A 2d physics engine with fixed-point support.☆29Updated 7 years ago
- native particle system for unity☆13Updated 8 years ago
- A simple, configurable and extendible build system for gamedev.☆23Updated last month
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- A multithreaded job system for Unity3d☆24Updated 8 years ago
- Entity Position Interpolation Code☆57Updated 6 years ago
- One voxel engine to rule them all and in Unity3D bind them.☆19Updated 9 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Updated 6 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆17Updated 4 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- random 2d engine rumblings☆19Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Voxel mesher with ambient occlusion☆41Updated 11 years ago
- A slim Behaviour Tree implementation.☆58Updated 15 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Updated 8 years ago
- A C header file to help write cross-platform code related to stdio functions☆16Updated 2 years ago
- A concise C++ demonstration of image resource interoperability between D3D11 and Vulkan.☆14Updated last year
- ☆22Updated 4 months ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- ☆13Updated 8 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago