yoanlcq / boulette-physiques
Boulette physiques. A naïve, but deterministic physics engine.
☆14Updated 7 years ago
Alternatives and similar repositories for boulette-physiques:
Users that are interested in boulette-physiques are comparing it to the libraries listed below
- a reserch desktop app based on electron☆32Updated 7 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago
- A multithreaded job system for Unity3d☆25Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Voxel mesher with ambient occlusion☆40Updated 10 years ago
- ☆12Updated 7 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- Minimal Web API implementation in TypeScript for Godot/Unity game enegine☆17Updated 4 years ago
- ☆49Updated 8 years ago
- KDopTree Intersection Detection☆12Updated 7 years ago
- experimental work in progress memory profiler☆19Updated 9 years ago
- Custom PBR surface shader for Astrella from Robot Lab☆16Updated 9 years ago
- Test scenes to use with Unity scriptable render loops☆11Updated 7 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 6 years ago
- Unity ECS's system visualizer☆22Updated 6 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.☆0Updated 5 years ago
- Unity example: Single pass chroma subsampling shader☆19Updated 8 years ago
- A utility for mesh simplification☆14Updated 9 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Updated 7 years ago
- Normal Mapped Lighting for 2D Sprites in Futile for Unity☆16Updated 8 years ago
- Unity Rust Interact Test☆30Updated 3 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- experimental WebGL implementation of GPU-based geometry clipmaps☆17Updated last year
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Updated 7 years ago