catchouli / coment
A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)
☆54Updated 7 years ago
Alternatives and similar repositories for coment:
Users that are interested in coment are comparing it to the libraries listed below
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- ☆112Updated 6 years ago
- OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System☆37Updated 7 years ago
- An over-engineered implementation of Asteroids☆31Updated 7 years ago
- A 2D physics based entity component game engine☆44Updated 9 years ago
- A C++11 function to normalize resource identificators☆23Updated 9 years ago
- Tween is a lightweight easing library. Written in C++03☆35Updated 9 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- SFML Box2D Light☆13Updated 9 years ago
- An in-game map/animation editor for 2D C++ game development projects.☆44Updated 2 years ago
- Crawler, a quick prototiping platform for Windows (C++11)☆14Updated 9 years ago
- Wave is a lightweight 3D sound wrapper for OpenAL that supports OGG and Musepack decoding☆13Updated 9 years ago
- Nebula Trifid☆71Updated last year
- SDL2.0 cross platform Android/Desktop framework with OpenGL4/ES3☆41Updated 9 years ago
- A lightweight entity component system (ECS) written in C++.☆85Updated 8 years ago
- Example projects for the bs::framework☆63Updated 2 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 8 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 9 years ago
- ☆17Updated 10 years ago
- C++11 libs: await, channels, reactive/signals, timelines, alarms, logging, args, etc.☆23Updated 4 years ago
- Featherkit game framework☆44Updated 6 years ago
- The Configurable Math Library, v1☆33Updated 7 years ago
- A C++11 runtime for skeletal animation from Spine by Esoteric Software☆47Updated 8 years ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- Lua <-> C++ bindings libraries benchmark☆32Updated 9 years ago
- C++ reflection☆47Updated 6 years ago
- Entity-component-system based 3D game engine☆65Updated 11 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 13 years ago
- Use native dialogs with same code on Windows,Mac OSX and GTK☆26Updated 7 years ago