C++ entity-component system
☆252Feb 24, 2017Updated 9 years ago
Alternatives and similar repositories for corgi
Users that are interested in corgi are comparing it to the libraries listed below
Sorting:
- C++ graph based event system☆119Nov 19, 2020Updated 5 years ago
- Embedded World Editor Library for Game Developers☆57Feb 24, 2017Updated 9 years ago
- Cross platform low level rendering and I/O library☆198Sep 26, 2022Updated 3 years ago
- Efficient Immediate Mode UI for Games☆651May 11, 2019Updated 6 years ago
- A cross-platform, memory efficient, and performant animation system written in C++☆202May 11, 2019Updated 6 years ago
- C++ cross-platform game audio library☆142Feb 27, 2017Updated 9 years ago
- C++ math library developed primarily for games focused on simplicity and efficiency.☆1,399Mar 3, 2023Updated 3 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 9 years ago
- EntityX - A fast, type-safe C++ Entity-Component system☆2,325Aug 23, 2025Updated 6 months ago
- Multi-platform game where you feed well dressed animals with sushi☆291Jun 16, 2018Updated 7 years ago
- Basic 'photoshop' style scene graph.☆12Sep 15, 2017Updated 8 years ago
- A C++14 Entity Component System☆191Aug 22, 2020Updated 5 years ago
- ☆252Nov 27, 2017Updated 8 years ago
- fplutil is a set of small libraries and tools that can be useful when developing applications for Android and other platforms.☆334Jul 30, 2018Updated 7 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Orientation independent bézier smoothing of voxel grids☆17Dec 28, 2014Updated 11 years ago
- ssao for ios using Urho3d☆12Jan 3, 2015Updated 11 years ago
- An open source C++ entity system.☆463Mar 11, 2021Updated 5 years ago
- C++ minimal entity-component system single header library☆125Aug 23, 2018Updated 7 years ago
- C++ single-header entity component system library☆483Aug 19, 2020Updated 5 years ago
- Provides a lightweight interpreter and factory for dynamically creating C++ objects at runtime.☆73Sep 10, 2021Updated 4 years ago
- A light-weight C++ profiling library☆30Jul 9, 2014Updated 11 years ago
- Cinder block for EntityX and a brief ECS tutorial.☆99Jan 17, 2018Updated 8 years ago
- worley noise☆35Oct 6, 2014Updated 11 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Oct 6, 2015Updated 10 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆491Sep 3, 2019Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- Fruit, a dependency injection framework for C++☆1,877Dec 27, 2025Updated 2 months ago
- OpenGL / XML + Lua Game GUI library.☆19Dec 5, 2018Updated 7 years ago
- A C++11 function to normalize resource identificators☆24Feb 1, 2016Updated 10 years ago
- ☆478Oct 13, 2022Updated 3 years ago
- This is a physically based real-time renderer made for learning purposes.☆90Feb 7, 2017Updated 9 years ago
- Multiplayer party game where you can throw pies at your friends.☆440Jan 23, 2016Updated 10 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- Lightweight entity/component/system library (C++11)☆130Apr 18, 2016Updated 9 years ago
- Generic, Protobuf-Based Client-Server Protocol☆55Dec 1, 2016Updated 9 years ago
- Core OpenGL samples and tests written in C++11.☆14Oct 7, 2025Updated 5 months ago
- c++ toolkit for rapid development of live graphical apps and games☆1,726Nov 21, 2023Updated 2 years ago