google / corgiLinks
C++ entity-component system
☆251Updated 8 years ago
Alternatives and similar repositories for corgi
Users that are interested in corgi are comparing it to the libraries listed below
Sorting:
- Cross platform low level rendering and I/O library☆199Updated 3 years ago
- C++ graph based event system☆120Updated 5 years ago
- A cross-platform, memory efficient, and performant animation system written in C++☆202Updated 6 years ago
- Embedded World Editor Library for Game Developers☆57Updated 8 years ago
- An open source C++ entity system.☆464Updated 4 years ago
- [WIP] Experimental C++14 multithreaded compile-time entity-component-system library.☆490Updated 6 years ago
- Lightweight entity/component/system library (C++11)☆128Updated 9 years ago
- Efficient Immediate Mode UI for Games☆652Updated 6 years ago
- A C++14 Entity Component System☆193Updated 5 years ago
- Game GUI is a skin-able GL based Widget Class for Games☆325Updated 9 years ago
- Repository for the slides and the code of my CppCon 2015 talks.☆95Updated 9 years ago
- ☆250Updated 8 years ago
- Obsolete repo, please go to: https://github.com/electronicarts/EASTL☆504Updated 9 years ago
- The Configurable Math Library, v1☆33Updated 8 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆282Updated 5 years ago
- Vector math library with NEON/SSE support☆355Updated last year
- Game engine written in C++ with ease of use and next-gen parallel computing in focus.☆249Updated 5 years ago
- C++ minimal entity-component system single header library☆123Updated 7 years ago
- The Tuesday C++ Vector Math and SIMD Library☆103Updated 8 years ago
- A small and easy C++ Entity-Component-System (ECS) library☆52Updated 11 years ago
- SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU☆160Updated 10 years ago
- ☆117Updated 6 years ago
- Tracey is a lightweight and simple C++ memory leak finder with no dependencies.☆234Updated 10 years ago
- C++ Reflection using clang☆283Updated 2 years ago
- C++ Game Engine (Under Construction!)☆453Updated 2 years ago
- MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into exist…☆345Updated 3 years ago
- Header-only C++17 wrapper for OpenGL 4.6 Core Profile.☆163Updated 3 years ago
- MIT Licensed 3D Engine☆295Updated 9 years ago
- A small multiplatform immediate mode graphical user interface with OpenGL3.2 backend☆228Updated 10 years ago
- OpenGL and Vulkan header and loader generator.☆207Updated last year