mhammoud / iOS-FaceTrack-for-Maya
iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.
☆38Updated 5 years ago
Alternatives and similar repositories for iOS-FaceTrack-for-Maya
Users that are interested in iOS-FaceTrack-for-Maya are comparing it to the libraries listed below
Sorting:
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆39Updated 6 years ago
- Moiton Capture IO for Autodesk maya☆17Updated 7 years ago
- Project page for End-to-end Recovery of Human Shape and Pose☆9Updated 6 years ago
- A plugin for maya tracking a face using markers and animating a 3D face-mesh based on marker positions. A C++ program using OpenCV will f…☆65Updated 6 years ago
- A simple-to-use wrapper for Autodesk Python FBX SDK.☆46Updated 9 years ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆11Updated 6 years ago
- A simple iOS app that records the BlendShapes feature with timestamps provided by ARKit.☆14Updated 6 years ago
- Code to generate facial expressions on 3D MAYA rigs☆30Updated 3 years ago
- FaceCap iOS capture data text format import scripts (Maya/Blender/etc).☆15Updated 5 years ago
- Importer script for BVH☆73Updated last year
- Fast and Deep Facial Deformations☆84Updated 2 years ago
- ☆51Updated 6 years ago
- MotionBuilder OpenReality Input Device Plugin for skeleton joint data.☆16Updated 4 years ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆71Updated 5 years ago
- Get iphone X face motion data then make animation in Houdini.☆232Updated 7 years ago
- Plug-in for importing .csv mocap data recorded with the Live Link Face App.☆22Updated 3 years ago
- Deformable bodies☆13Updated 9 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 7 years ago
- Human IK 重定向工具☆11Updated 2 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆51Updated 3 years ago
- Basic face poses for ArKit face capture. Made with default Parameter settings. Saved as Daz Pose Preset.☆18Updated 4 years ago
- Real-time markerless facial motion capture into Maya.☆70Updated 4 years ago
- ☆17Updated 6 years ago
- Machine Learning, Facial Rigger☆31Updated 3 years ago
- Comparison tools for Maya meshes, to help visualize the differences between similar meshes.☆62Updated 6 years ago
- Sample project for live streaming animation pose data from Radical Studio to Unreal Engine.☆23Updated 4 years ago
- Tools and Parser for Metahuman DNA - WIP☆17Updated 2 years ago
- Transfer your blend shapes between meshes with the same topology.☆145Updated 2 years ago
- CLI tool for recording or replaying Epic Games' live link face capture frames.☆80Updated last year
- ☆27Updated 4 years ago