gxtgong / face-BlendShapesRecorder
A simple iOS app that records the BlendShapes feature with timestamps provided by ARKit.
☆12Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for face-BlendShapesRecorder
- This is the source code of our 3DRW 2019 paper☆79Updated 2 years ago
- ☆19Updated 5 years ago
- CLI tool for recording or replaying Epic Games' live link face capture frames.☆79Updated last year
- BlendShapeMaker python3.6☆43Updated 3 years ago
- Implementation of the deformation transfer paper and its application in generating all the ARkit facial blend shapes for any 3D face☆63Updated 2 years ago
- Automatic Facial Retargeting☆61Updated 4 years ago
- ☆47Updated 3 years ago
- a method for generating facial blendshape rigs from a set of example poses of a CG character☆85Updated 3 years ago
- Real-Time Blendshape Manipulation with Facial Landmark Detection from 2D Video☆53Updated 5 years ago
- Unreal Engine Livelink App + Apple ARkit Blendshapes = Animoji Clone☆37Updated 2 years ago
- Implementation of paper 'production-level facial performance capture using deep convolutional neural networks'☆55Updated 6 years ago
- Fast and Deep Facial Deformations☆83Updated last year
- ☆40Updated 2 years ago
- ☆79Updated 2 years ago
- Implementation of Example-Based Facial Rigging by Li, et al. A method for generating a facial blendshape rig from a set of example poses.☆54Updated 3 years ago
- ☆38Updated last year
- Towards Racially Unbiased Skin Tone Estimation via Scene Disambiguation (ECCV2022)☆137Updated last year
- Blender Add-on for the FLAME face model☆48Updated 9 months ago
- mediapipe landmark to mixamo skeleton☆33Updated last year
- ☆164Updated 4 years ago
- PyTorch implementation of "Towards Accurate Facial Motion Retargeting with Identity-Consistent and Expression-Exclusive Constraints" (AAA…☆97Updated 2 years ago
- ☆51Updated 3 years ago
- iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.☆37Updated 5 years ago
- Offical repo of "Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wild"☆57Updated last year
- This is the official repository for evaluation on the NoW Benchmark Dataset. The goal of the NoW benchmark is to introduce a standard eva…☆105Updated last year
- Reproduction of the paper "Deformation Transfer for Triangle Meshes" of Robert W.Sumner et al.☆50Updated 3 years ago
- Source code for CVPR 2021 paper "Riggable 3D Face Reconstruction via In-Network Optimization"☆142Updated 3 years ago
- Solving Optical MoCap Automatically☆189Updated last year
- ☆104Updated last year