maajor / ssdr4maya
Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"
☆11Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for ssdr4maya
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆85Updated 5 years ago
- A plugin created for Maya for the transfer of motion capture data onto 3D facial models using RBF algorithms☆37Updated 5 years ago
- Cage Deformer Plugins for Maya☆22Updated 5 years ago
- Custom Facial Rigging Tool for Game(Unreal)☆16Updated 6 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 8 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆116Updated 2 years ago
- ☆51Updated 5 years ago
- ☆57Updated 5 years ago
- ☆25Updated 4 years ago
- ☆14Updated 8 months ago
- ☆24Updated 5 years ago
- DemBones python bindings for use in Maya.☆82Updated last year
- Maya plugin of Bi-Harmonic Bounded Weights (Siggraph 2011)☆18Updated 9 years ago
- Simple skin converter written for Autodesk Maya.☆23Updated 8 years ago
- Export and import of skin cluster weights plug-in for Maya.☆18Updated 3 years ago
- ☆37Updated 6 years ago
- SRT RBF Node for Maya 2020☆27Updated 2 years ago
- Skeleton Approximated Offline Cloth Simulation☆28Updated 5 years ago
- Comparison tools for Maya meshes, to help visualize the differences between similar meshes.☆60Updated 6 years ago
- Match sparse to dense animCurves in Autodesk Maya☆25Updated 7 years ago
- Skinning tool for Maya similar to the weight tool in 3dsmax☆16Updated last year
- Human IK 重定向工具☆11Updated last year
- Alternative Maya plug-in Wrap Deformer coded in Maya's C++ API. The deformer stores offsets based on mapped UV coordinates between the so…☆54Updated 6 years ago
- Animation retarget script for Motionbuilder☆23Updated 13 years ago
- Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017☆13Updated 6 years ago
- Machine Learning system and deformer for character deformations☆128Updated 2 years ago
- Transfer your blend shapes between meshes with the same topology.☆136Updated last year