Neill3d / OpenMoBuLinks
Scripts and plugins for Autodesk MotionBuilder
☆114Updated 6 months ago
Alternatives and similar repositories for OpenMoBu
Users that are interested in OpenMoBu are comparing it to the libraries listed below
Sorting:
- MotionBuilder Extensions Pack☆40Updated 9 months ago
- A library of functions for common tasks in Autodesk Motionbuilder.☆106Updated last year
- A simple visual front end to the Maya UE4 RBF plugin delivered with MetaHumans☆158Updated last year
- Visual Studio Code extension with features to assist when writing python code for Autodesk MotionBuilder☆36Updated 2 weeks ago
- Transfer your blend shapes between meshes with the same topology.☆148Updated 2 years ago
- Animation retargeting tool for Autodesk Maya. Retargets mocap to a custom rig with a few clicks.☆120Updated 8 months ago
- Importer script for BVH☆74Updated 2 years ago
- Plugin for Maya that send data to Unreal Engine☆106Updated last year
- Machine Learning system and deformer for character deformations☆135Updated 3 years ago
- ☆181Updated 4 years ago
- DemBones python bindings for use in Maya.☆94Updated 2 years ago
- Various small tools for Maya☆118Updated 2 years ago
- Keyframe Reduction for Maya using least-squares method.☆102Updated 5 years ago
- A python script to modify the metahuman rig into a new one for Maya. (deprecated)☆77Updated 2 months ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆121Updated 3 years ago
- Advanced skin cluster weights smoothing tool for Autodesk Maya☆164Updated 2 months ago
- Procedural rigging tool for Maya☆68Updated 2 years ago
- A series of python scripts to modify the metahuman rig into a new one for Maya.☆52Updated 3 years ago
- Various maya tools that I write for my personal projects.☆269Updated 4 years ago
- Delta-Mush to skin script for Maya☆58Updated 7 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆124Updated 6 years ago
- Autodesk Maya Training Material☆145Updated 10 years ago
- Extracts/Transfers Metahuman Facial from exported FBX onto Maya face control board☆169Updated last year
- Pose-based driver node for Autodesk Maya (RBF and vector angle).☆112Updated 2 months ago
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆87Updated 6 years ago
- SkinWrangler - A skinning tool for Autodesk Maya☆95Updated 2 years ago
- Real-time physics for Maya☆152Updated 2 years ago
- Open source free automatic rigging system for Maya.☆142Updated this week
- An Unreal Live Link plugin for Autodesk Maya☆172Updated last month
- Fit rigged joint skeleton to mesh that has been modified, or scaled, with the weights.☆52Updated 8 months ago