mcraiha / CSharp-astc-encoder
ASTC Encoder in C#
☆13Updated 2 years ago
Alternatives and similar repositories for CSharp-astc-encoder:
Users that are interested in CSharp-astc-encoder are comparing it to the libraries listed below
- Write shaders in C#, then translate them to HLSL or GLSL source.☆40Updated 2 years ago
- 3D graphics engine for .NET platform.☆15Updated last year
- Game and prototypes with SharpDX and Directx 11☆49Updated 4 months ago
- Cross platform .NET graphics library☆21Updated 2 months ago
- C# Game Engine☆14Updated 3 months ago
- A C# implementation of LibSquish, used to compress texture images into GPU compatible compression formats.☆20Updated 11 months ago
- Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.☆20Updated 2 years ago
- C# port of stb_vorbis.c☆13Updated 2 years ago
- dotnet 6 port of the C++ recastnavigation library.☆63Updated last year
- A lightweight and easy-to-use C# graphics library backed by DirectX 11.☆17Updated 3 years ago
- Virtual File System (VFS) is a framework to create virtual file system from folders or zipped archives in a specific order merging their …☆63Updated 4 months ago
- A Runtime implementation of ECMA-335 Common Language Infrastructure that is specifically designed for real-time applications.☆26Updated 4 years ago
- A game engine using C# / OpenTK, not very good☆20Updated 2 years ago
- Safe & Refactored Version of StbImageSharp☆16Updated 11 months ago
- SPIRV-Cross.NET is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages…☆17Updated 2 years ago
- C# port of https://github.com/memononen/nanovg☆60Updated 7 months ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆21Updated last month
- A C# port of the Lua v.5.1.4 virtual machine, parser, libraries and command-line utilities.☆28Updated 5 years ago
- ☆21Updated 11 months ago
- Vulkan Memory Allocator ported to C# using Silk.NET bindings☆31Updated 2 years ago
- A C# QuadTree implementation specifically designed for testing AABB collisions in 2D space.☆38Updated 9 years ago
- Simple, modern, code-only C# game engine!☆22Updated 4 months ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆76Updated 4 months ago
- Yet another .NET IL to C++ transpiler with concurrent GC☆26Updated last month
- Modern C# bindings for NVIDIA PhysX SDK 4☆24Updated 5 years ago
- DirectX Raytracing Tutorials in CSharp☆81Updated 11 months ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆50Updated 6 months ago
- C# bindings for Tracy https://github.com/wolfpld/tracy with native dynamic link libraries.☆48Updated 3 months ago
- FBX reader and writer for .NET☆30Updated 4 years ago
- Game made in CGJ2019,using ECS preview33☆16Updated 5 years ago