A fast, multi-language, multi-precision fixed-point library!
☆356Jun 23, 2026Updated this week
Alternatives and similar repositories for FixPointCS
Users that are interested in FixPointCS are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Fixed point math C# library☆647Apr 10, 2018Updated 8 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆188Nov 15, 2021Updated 4 years ago
- A simple fixed-point math library for C#☆136Dec 17, 2018Updated 7 years ago
- Pure C# deterministic fixed-point 3D real time physics simulation library☆543Feb 3, 2019Updated 7 years ago
- Software implementation of floating point numbers and operations☆220Oct 24, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A 2D Physics Library for Networked Games☆56Jul 31, 2019Updated 6 years ago
- Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.☆203Apr 22, 2021Updated 5 years ago
- Pure C# 3D real time physics simulation library, now with a higher version number.☆2,894Apr 25, 2026Updated 2 months ago
- Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats☆550Feb 14, 2024Updated 2 years ago
- DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers☆902Jun 16, 2026Updated last week
- An implementation of 32 bit floating point arithmetic in C#☆135Jul 15, 2011Updated 14 years ago
- (WIP) Deterministic, Lockstep RTS Engine☆184May 8, 2026Updated last month
- A collection of collections for 'unsafe' C# code☆140Dec 12, 2024Updated last year
- This is just a test project to understand how to create a deterministic lockstep framework for a simplified RTS☆24Oct 4, 2016Updated 9 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Framework for lockstep RTS, TD, and MOBA games.☆1,528May 23, 2026Updated last month
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆21Nov 29, 2020Updated 5 years ago
- fixed point math library for deterministic lockstep network game in Unity☆13Aug 12, 2021Updated 4 years ago
- A C# library for fixed point numbers☆54Oct 24, 2025Updated 8 months ago
- LogicPhysics FixedPoint Math☆476Sep 9, 2017Updated 8 years ago
- ☆196Feb 24, 2024Updated 2 years ago
- Roslyn analyzers for DefaultEcs users.☆13Oct 27, 2022Updated 3 years ago
- Optimal Reciprocal Collision Avoidance (C#)☆846Updated this week
- A cross-platform, realtime physics engine for all .NET apps.☆409Oct 12, 2023Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆326Mar 13, 2022Updated 4 years ago
- Deterministic Lockstep with clientside prediction and rollback☆708Mar 21, 2019Updated 7 years ago
- 128-bit (64.64) signed fixed-point arithmetic.☆178Feb 8, 2026Updated 4 months ago
- A straightforward C# port of Recast\Detour libraries☆81Sep 1, 2015Updated 10 years ago
- A C# port of Box2D☆637Feb 25, 2025Updated last year
- Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols☆169Mar 13, 2022Updated 4 years ago
- Simple image viewer based on DirectXTex☆43Dec 12, 2017Updated 8 years ago
- A template library for fixed-point calculations☆16Oct 11, 2018Updated 7 years ago
- Cross Platform Fixed Point Maths Library☆869Feb 4, 2026Updated 4 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- An extensible visual programming system.☆10May 8, 2016Updated 10 years ago
- C++ header-only fixed-point math library☆823Mar 29, 2026Updated 2 months ago
- C++ Reflection using clang☆285May 10, 2023Updated 3 years ago
- 基于定点数的寻路解决方案(实际使用的是long类型), 适用于unity帧同步框架。☆95Jun 24, 2024Updated 2 years ago
- A bridge for Bepuphysics and Unity☆68Oct 27, 2024Updated last year
- Lite reliable UDP library for Mono and .NET☆3,580Jun 18, 2026Updated last week
- Simple but very fast GPU vertex shader based animation system for Unity.Entities☆419Dec 11, 2021Updated 4 years ago