XMunkki / FixPointCSLinks
A fast, multi-language, multi-precision fixed-point library!
☆331Updated 2 years ago
Alternatives and similar repositories for FixPointCS
Users that are interested in FixPointCS are comparing it to the libraries listed below
Sorting:
- Fixed point math C# library☆616Updated 7 years ago
- An implementation of 32 bit floating point arithmetic in C#☆131Updated 14 years ago
- A simple fixed-point math library for C#☆134Updated 6 years ago
- Software implementation of floating point numbers and operations☆202Updated 2 years ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆180Updated 3 years ago
- A 2D Physics Library for Networked Games☆271Updated 4 years ago
- Pure C# 3D real time physics simulation library. Repo contains only the 1.X.X versions.☆414Updated 2 years ago
- CookBook describing ECS / Entitas framework☆215Updated last year
- A cross-platform, realtime physics engine for all .NET apps.☆400Updated last year
- Roslyn Analyzer for Unity3D☆220Updated 3 years ago
- Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats☆524Updated last year
- Basic implementation of Disruptor for Unity3d☆200Updated 8 years ago
- Behavior Tree for Unity ECS (DOTS) framework☆483Updated 2 years ago
- A dynamic, loose octree implementation for Unity written in C#☆309Updated 5 years ago
- Unity engine DOTS UI solution☆407Updated 5 years ago
- EgoCS: An Entity (GameObject) Component System framework for Unity3D☆225Updated 5 years ago
- Visual Studio native debugger extension to help debug native applications using Mono.☆135Updated last year
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆318Updated 3 years ago
- Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.☆178Updated 4 years ago
- Pure C# deterministic fixed-point 3D real time physics simulation library☆526Updated 6 years ago
- This tool extracts useful information from Unity asset bundles and stores the information in an SQLite database.☆227Updated 3 years ago
- Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols☆163Updated 3 years ago
- Native Collection Types for Unity☆421Updated last year
- (WIP) Deterministic, Lockstep RTS Engine☆178Updated 5 years ago
- Blazing fast memory allocator designed for video games meets .NET☆170Updated 3 years ago
- Svelto.ECS and Svelto.Tasks Mini Examples for Unity☆141Updated 2 months ago
- A jump point search algorithm for grid based games in C#☆238Updated 4 years ago
- A Quadtree Native Collection for Unity DOTS☆384Updated last year
- Deterministic Lockstep with clientside prediction and rollback☆656Updated 6 years ago
- SAT Collision in C# for Unity3D Burst Compiler☆272Updated 6 years ago