izrik / FbxSharp
A pure C# library for loading FBX files
☆175Updated 3 months ago
Alternatives and similar repositories for FbxSharp:
Users that are interested in FbxSharp are comparing it to the libraries listed below
- An FBX reader and writer for .NET☆174Updated 2 years ago
- FBX SDK C# bindings☆220Updated 3 months ago
- Automatically exported from code.google.com/p/assimp-net☆202Updated 4 years ago
- A mesh decimation library for .NET and Unity.☆290Updated 4 years ago
- A port of poly2tri to C#☆120Updated 9 years ago
- C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab☆321Updated 2 years ago
- A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.☆210Updated last year
- FBX reader and writer for .NET☆29Updated 4 years ago
- export meshes to .fbx or .obj from Unity☆212Updated 6 years ago
- Simple 3D scene manager in C# and OpenTK / OpenGL☆177Updated last week
- A WaveFront Obj Parser and Writer in C#☆61Updated 5 years ago
- .NET wrapper for the Bullet physics library☆279Updated 4 years ago
- .NET wrapper for the Bullet physics library using Platform Invoke☆153Updated last year
- A .Net fast convex hull library for 2, 3, and higher dimensions.☆345Updated 3 years ago
- FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max☆230Updated 3 weeks ago
- Compute Stochastic Screen Space Reflections for unity post processing☆289Updated 4 months ago
- C# Reference Loader for glTF☆227Updated last year
- A .NET wrapper for the Autodesk FBX SDK.☆43Updated 12 years ago
- A bare bones stripped down version of the shader graph editor using UIElements☆152Updated 5 years ago
- A .NET Standard 2.0 library for simple and efficient 3D math that is a feature-rich replacement for System.Numerics https://vimaec.github…☆114Updated 5 months ago
- Allows to unload native plugins in Unity3d editor☆187Updated 2 years ago
- Load KTX and Basis Universal textures at runtime☆224Updated 11 months ago
- Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.☆126Updated 3 years ago
- High Performance Quad Tree Implementations for C# (Point, Rect and PointInv)☆161Updated 11 months ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆696Updated 4 years ago
- Mesh simplification for Unity.☆368Updated 3 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- C# implementation of OpenEXR file format☆31Updated 4 years ago
- 3D triangulation library☆77Updated 4 months ago
- Hull, Delaunay and Voronoi algorithms in Unity☆423Updated 3 years ago