hamish-milne / FbxWriter
An FBX reader and writer for .NET
☆174Updated 2 years ago
Alternatives and similar repositories for FbxWriter:
Users that are interested in FbxWriter are comparing it to the libraries listed below
- A pure C# library for loading FBX files☆175Updated 2 months ago
- FBX SDK C# bindings☆220Updated 2 months ago
- A mesh decimation library for .NET and Unity.☆290Updated 4 years ago
- A physically based screen space ambient occulsion post processing effect☆313Updated 5 years ago
- Order-independent Transparent in Unity☆258Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆289Updated 3 months ago
- ☆300Updated 2 years ago
- ☆483Updated last year
- export meshes to .fbx or .obj from Unity☆212Updated 6 years ago
- A Unity port of Brunetons improved atmospheric scattering☆359Updated 2 years ago
- Experimental implementation of contact shadows for Unity.☆281Updated 7 years ago
- Alloy physical shader framework for Unity.☆276Updated 6 years ago
- A port of poly2tri to C#☆119Updated 9 years ago
- FBX reader and writer for .NET☆29Updated 4 years ago
- Automatically exported from code.google.com/p/assimp-net☆202Updated 4 years ago
- FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max☆229Updated this week
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆536Updated 4 years ago
- Two tools for Unity to deal with spherical harmonics☆150Updated 4 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆693Updated 4 years ago
- Simple 3D scene manager in C# and OpenTK / OpenGL☆177Updated 5 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆106Updated last year
- C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab☆319Updated 2 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆196Updated 6 months ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Load KTX and Basis Universal textures at runtime☆223Updated 10 months ago
- Procedural Virtual Texture with Unity Terrain☆247Updated 5 years ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆315Updated 6 years ago