hamish-milne / FbxWriterLinks
An FBX reader and writer for .NET
☆181Updated 3 years ago
Alternatives and similar repositories for FbxWriter
Users that are interested in FbxWriter are comparing it to the libraries listed below
Sorting:
- A pure C# library for loading FBX files☆185Updated 2 weeks ago
- FBX SDK C# bindings☆225Updated last month
- A mesh decimation library for .NET and Unity.☆297Updated 5 years ago
- C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab☆342Updated 3 years ago
- A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.☆215Updated 8 months ago
- FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max☆235Updated last month
- FBX reader and writer for .NET☆30Updated 5 years ago
- A port of poly2tri to C#☆124Updated 10 years ago
- Simple 3D scene manager in C# and OpenTK / OpenGL☆185Updated 7 months ago
- This is a port of the java j3dbool library to C#☆86Updated 4 years ago
- Load KTX and Basis Universal textures at runtime☆235Updated last year
- A small polygon triangulation library for .NET☆47Updated 2 years ago
- Automatically exported from code.google.com/p/assimp-net☆211Updated 5 years ago
- .NET wrapper for the Bullet physics library using Platform Invoke☆158Updated 4 months ago
- export meshes to .fbx or .obj from Unity☆216Updated 7 years ago
- A .NET wrapper for the Autodesk FBX SDK.☆43Updated 13 years ago
- C# library for building 3D tools in Unity☆119Updated 5 years ago
- Snapshot of Christian Woltering's Triangle.NET (with docs)☆83Updated 7 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆195Updated 5 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated last year
- .NET wrapper for the Bullet physics library using Platform Invoke☆42Updated 4 years ago
- 3D triangulation library☆84Updated last year
- A WaveFront Obj Parser and Writer in C#☆63Updated last month
- Two tools for Unity to deal with spherical harmonics☆157Updated 5 years ago
- A physically based screen space ambient occulsion post processing effect☆332Updated 6 years ago
- NURBS spline/surface library for Unity☆164Updated 2 years ago
- Alloy physical shader framework for Unity.☆280Updated 7 years ago
- Allows to unload native plugins in Unity3d editor☆199Updated 3 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- Concave hull for C# (Comes with a Unity demo)☆108Updated last year