hamish-milne / FbxWriterLinks
An FBX reader and writer for .NET
☆180Updated 3 years ago
Alternatives and similar repositories for FbxWriter
Users that are interested in FbxWriter are comparing it to the libraries listed below
Sorting:
- A pure C# library for loading FBX files☆185Updated 2 months ago
- FBX SDK C# bindings☆227Updated this week
- A mesh decimation library for .NET and Unity.☆297Updated 5 years ago
- A port of poly2tri to C#☆126Updated 10 years ago
- C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab☆347Updated 3 years ago
- Simple 3D scene manager in C# and OpenTK / OpenGL☆187Updated 9 months ago
- FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max☆235Updated last month
- A small polygon triangulation library for .NET☆50Updated 3 years ago
- A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.☆217Updated last month
- Load KTX and Basis Universal textures at runtime☆239Updated last year
- FBX reader and writer for .NET☆30Updated 5 years ago
- Automatically exported from code.google.com/p/assimp-net☆213Updated 5 years ago
- A .NET wrapper for the Autodesk FBX SDK.☆43Updated 13 years ago
- export meshes to .fbx or .obj from Unity☆216Updated 7 years ago
- C# library for building 3D tools in Unity☆120Updated 5 years ago
- This is a port of the java j3dbool library to C#☆86Updated 5 years ago
- C# implementation of OpenEXR file format☆33Updated 5 years ago
- A WaveFront Obj Parser and Writer in C#☆64Updated 4 months ago
- Allows to unload native plugins in Unity3d editor☆198Updated 3 years ago
- Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.☆125Updated 7 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆300Updated last year
- .NET wrapper for the Bullet physics library using Platform Invoke☆161Updated 7 months ago
- ☆154Updated 10 years ago
- Unity Physics on GPU☆468Updated 6 years ago
- Two tools for Unity to deal with spherical harmonics☆159Updated 5 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆197Updated 5 years ago
- A bare bones stripped down version of the shader graph editor using UIElements☆157Updated 6 years ago
- ☆61Updated 5 years ago
- Implementation of the SPH Algorithm (fluid simulation) in Unity, comparing singlethread and ECS/Job System performances.☆249Updated 6 years ago
- Order-independent Transparent in Unity☆271Updated 5 years ago