Animation graphs in Bevy!
☆176Feb 27, 2026Updated this week
Alternatives and similar repositories for bevy_animation_graph
Users that are interested in bevy_animation_graph are comparing it to the libraries listed below
Sorting:
- Calculate physical correct sun movement from desired day/night duration and max sun height☆21Feb 8, 2026Updated 3 weeks ago
- Editable lookup curve for Bevy☆65Jan 24, 2026Updated last month
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆29Jan 17, 2026Updated last month
- Ergonomic and Correct Utility AI for Bevy Engine☆29Mar 5, 2025Updated last year
- Interactive boids simulation in 2D and 3D using Bevy and Rust☆11Sep 17, 2025Updated 5 months ago
- Microlibrary for adding anchoring to UI☆47Feb 15, 2026Updated 2 weeks ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆26Jan 20, 2026Updated last month
- A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.☆195Nov 14, 2025Updated 3 months ago
- A plugin that enables a subset of entity relationship features for bevy☆158Jun 3, 2025Updated 9 months ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆75Feb 9, 2026Updated 3 weeks ago
- ☆181Feb 17, 2026Updated 2 weeks ago
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆19Jan 29, 2026Updated last month
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆40Feb 7, 2026Updated 3 weeks ago
- Pathfinding on NavMeshes for Bevy☆450Feb 9, 2026Updated 3 weeks ago
- Mesh based bevy text implementation.☆57Feb 5, 2026Updated last month
- Empowering anyone to leverage GPU-acceleration with as little barrier-to-entry as possible☆40Feb 18, 2025Updated last year
- Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.☆65Feb 21, 2026Updated last week
- A personal application framework☆101Updated this week
- Access tracing logs in your bevy app using vanilla bevy_ui☆23Jan 20, 2026Updated last month
- Tiny macros for bailing on failure☆43Sep 24, 2025Updated 5 months ago
- A navigation system for video games written in Rust.☆88Feb 21, 2026Updated last week
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆81Jan 29, 2026Updated last month
- ☆69Apr 6, 2025Updated 10 months ago
- h3r2tic's dolly abstraction layer for the bevy game framework☆162May 1, 2025Updated 10 months ago
- A general-purpose Transform interpolation plugin for fixed timesteps in Avian Physics for the Bevy engine.☆33Mar 31, 2025Updated 11 months ago
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆103Feb 6, 2026Updated 3 weeks ago
- .CUR and .ANI cursor file support for Bevy☆14Feb 16, 2026Updated 2 weeks ago
- A flexible `bevy_state` alternative☆35Jan 23, 2026Updated last month
- ☆31May 23, 2025Updated 9 months ago
- A floating character controller for Bevy☆435Jan 31, 2026Updated last month
- ☆21Jan 8, 2025Updated last year
- Flexible tweening plugin library for Bevy.☆150Updated this week
- Bevy UI gradients plugin☆15Apr 26, 2025Updated 10 months ago
- A sprouting integration of the Firewheel audio engine☆116Feb 14, 2026Updated 2 weeks ago
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆28Feb 11, 2026Updated 3 weeks ago
- Convert glTF extras to Bevy Components using reflection☆261Feb 21, 2026Updated last week
- A bevy plugin adding edge detection post-processing effect☆28Jan 22, 2025Updated last year
- bevy + metrics + egui_plot☆37Nov 4, 2025Updated 4 months ago
- Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an ext…☆51Dec 28, 2025Updated 2 months ago