☆31May 23, 2025Updated 9 months ago
Alternatives and similar repositories for bevy_pathfinding
Users that are interested in bevy_pathfinding are comparing it to the libraries listed below
Sorting:
- Access tracing logs in your bevy app using vanilla bevy_ui☆23Jan 20, 2026Updated last month
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆26Jan 20, 2026Updated last month
- .CUR and .ANI cursor file support for Bevy☆14Feb 16, 2026Updated last week
- A navigation system for video games written in Rust.☆88Updated this week
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆103Feb 6, 2026Updated 3 weeks ago
- Bevy state machine☆33Jan 19, 2026Updated last month
- Add observers to your bundles☆13Jan 23, 2026Updated last month
- A bevy crate for automatically collecting entities based on their names into a single component for easy access.☆15Feb 3, 2026Updated 3 weeks ago
- Bevy UI gradients plugin☆15Apr 26, 2025Updated 10 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆29Jan 17, 2026Updated last month
- Hierarchical opacity for bevy.☆13Jan 14, 2026Updated last month
- Volumetric clouds in Bevy based on Horizon Zero Dawn☆32Feb 12, 2026Updated 2 weeks ago
- This crate provides reading user input sequences, and sending event☆17Jan 7, 2026Updated last month
- Tiny macros for bailing on failure☆43Sep 24, 2025Updated 5 months ago
- Mesh based bevy text implementation.☆57Feb 5, 2026Updated 3 weeks ago
- ☆22Oct 6, 2025Updated 4 months ago
- ☆16Aug 29, 2024Updated last year
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆19Jan 29, 2026Updated last month
- Explicitly set sprite layers for sprites in Bevy games.☆17Jul 7, 2024Updated last year
- Bevy-Hanabi particle effects editor for the next version of hexroll☆40Dec 21, 2025Updated 2 months ago
- Animation graphs in Bevy!☆176Updated this week
- A Bevy plugin for easily animating 2D and 3D sprites☆104Jan 21, 2026Updated last month
- ☆25Dec 19, 2025Updated 2 months ago
- This is an implementation of the extended difference of gaussian algorithm proposed by winnemoeller. The implementation is inspired by Ac…☆26May 9, 2025Updated 9 months ago
- aka bevy-inspector-haalka, a bevy_ui-native inspector for Bevy☆28Feb 11, 2026Updated 2 weeks ago
- A plugin for the Bevy game engine that adds camera shake to cameras.☆25May 9, 2025Updated 9 months ago
- A lighting 2d library for Bevy☆88Nov 21, 2025Updated 3 months ago
- A bevy plugin adding edge detection post-processing effect☆28Jan 22, 2025Updated last year
- A bevy plugin to track informations about the cursor☆28Oct 19, 2025Updated 4 months ago
- A sprouting integration of the Firewheel audio engine☆114Feb 14, 2026Updated 2 weeks ago
- Bistro☆28Jan 13, 2026Updated last month
- Vello graphics in Bevy.☆13Feb 7, 2025Updated last year
- a simple reference software renderer to be used for debugging shaders☆11Apr 4, 2025Updated 10 months ago
- A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.☆16Mar 15, 2024Updated last year
- File system dialogs for loading and saving files using the Bevy game engine☆30Jan 15, 2026Updated last month
- A project to convert any 3d world into a game that looks like pixelart, with builtin outlines based on depth and normal textures.☆36May 30, 2025Updated 8 months ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆57Jul 13, 2025Updated 7 months ago
- Pathfinding library for calculating all node pairs' shortest paths in an unweighted undirected graph.☆49Aug 7, 2024Updated last year
- RTS-style camera controls plugin for Bevy Engine☆91Jan 16, 2026Updated last month