A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.
☆20Mar 2, 2026Updated last week
Alternatives and similar repositories for bevy_shuffle_bag
Users that are interested in bevy_shuffle_bag are comparing it to the libraries listed below
Sorting:
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆29Jan 17, 2026Updated last month
- Calculate physical correct sun movement from desired day/night duration and max sun height☆21Feb 8, 2026Updated last month
- .CUR and .ANI cursor file support for Bevy☆14Feb 16, 2026Updated 3 weeks ago
- Access tracing logs in your bevy app using vanilla bevy_ui☆23Jan 20, 2026Updated last month
- Bevy UI gradients plugin☆15Apr 26, 2025Updated 10 months ago
- Mesh based bevy text implementation.☆57Feb 5, 2026Updated last month
- Tiny macros for bailing on failure☆43Sep 24, 2025Updated 5 months ago
- Easy automatic database syncing from your bevy app for persistence☆21Nov 17, 2025Updated 3 months ago
- a simple reference software renderer to be used for debugging shaders☆11Apr 4, 2025Updated 11 months ago
- A flexible `bevy_state` alternative☆35Jan 23, 2026Updated last month
- Bevy plugin for easy-to-use portals☆21Dec 20, 2025Updated 2 months ago
- Define mesh-based VFX in RON files and load them into bevy☆24Jan 11, 2026Updated last month
- Microlibrary for adding anchoring to UI☆47Feb 15, 2026Updated 3 weeks ago
- Add observers to your bundles☆13Jan 23, 2026Updated last month
- A collection of utilities for Bevy game engine☆12Jan 21, 2026Updated last month
- A sprouting integration of the Firewheel audio engine☆116Feb 14, 2026Updated 3 weeks ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆26Jan 20, 2026Updated last month
- A Bevy plugin for shaking 2d cameras☆27Jan 22, 2026Updated last month
- Hierarchical opacity for bevy.☆13Jan 14, 2026Updated last month
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆40Feb 7, 2026Updated last month
- Self-documenting systems and simpler plugins in Bevy☆46Oct 9, 2025Updated 5 months ago
- contains plugins/systems to make serialization/deserialization with bevy smoother☆18May 15, 2025Updated 9 months ago
- Volumetric clouds in Bevy based on Horizon Zero Dawn☆32Feb 12, 2026Updated 3 weeks ago
- Editable lookup curve for Bevy☆65Jan 24, 2026Updated last month
- Powerful tooltips for Bevy☆37Jan 16, 2026Updated last month
- Use SpacetimeDB in your Bevy application☆131Jan 26, 2026Updated last month
- Another hybrid sdf engine for bevy☆31Jan 13, 2026Updated last month
- ergonomic Bevy-native reactivity powered by FRP signals☆24Feb 11, 2026Updated 3 weeks ago
- Bevy Streaming for Cloud Gaming through WebRTC☆44Feb 11, 2026Updated 3 weeks ago
- A fun 3D Kinematic Character Controller for Bevy☆94Mar 2, 2026Updated last week
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆93Feb 25, 2026Updated last week
- Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.☆67Updated this week
- App compute plugin for Bevy☆108Feb 2, 2026Updated last month
- ☆181Feb 17, 2026Updated 2 weeks ago
- My attempt at a more ergonomic API for async tasks in Bevy, built on `bevy_tasks`'s executor☆21Jan 14, 2026Updated last month
- ☆31May 23, 2025Updated 9 months ago
- A bevy framework for implementing complex RPG stat systems.☆35Feb 8, 2026Updated last month
- Animation graphs in Bevy!☆176Feb 27, 2026Updated last week
- A framework for saving and loading application state in Bevy.☆206Jan 21, 2026Updated last month