komadori / bevy_mod_outlineView external linksLinks
☆181Nov 3, 2025Updated 3 months ago
Alternatives and similar repositories for bevy_mod_outline
Users that are interested in bevy_mod_outline are comparing it to the libraries listed below
Sorting:
- A 3d gizmo for transforming entities in Bevy.☆174May 16, 2025Updated 9 months ago
- RTS-style camera controls plugin for Bevy Engine☆91Jan 16, 2026Updated last month
- A bevy plugin for creating 3d grass in your game☆142Jul 10, 2024Updated last year
- Billboard text and texture support for bevy☆104Jul 10, 2024Updated last year
- Dynamic ocean material for Bevy.☆173Feb 2, 2026Updated 2 weeks ago
- A procedural sky plugin for bevy☆302Jan 19, 2026Updated 3 weeks ago
- A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.☆195Nov 14, 2025Updated 3 months ago
- Mesh based bevy text implementation.☆57Feb 5, 2026Updated last week
- Picking and pointer events for Bevy☆842Mar 4, 2025Updated 11 months ago
- ☆152Aug 1, 2023Updated 2 years ago
- Define mesh-based VFX in RON files and load them into bevy☆24Jan 11, 2026Updated last month
- h3r2tic's dolly abstraction layer for the bevy game framework☆161May 1, 2025Updated 9 months ago
- ☆320Jan 14, 2026Updated last month
- ☆167Jan 19, 2026Updated 3 weeks ago
- A little mesh raycasting plugin for Bevy☆337Mar 13, 2025Updated 11 months ago
- Bevy camera controllers with buttery, exponential smoothing.☆313Feb 2, 2026Updated 2 weeks ago
- Add observers to your bundles☆13Jan 23, 2026Updated 3 weeks ago
- ☆26Jul 28, 2024Updated last year
- Flexible tweening plugin library for Bevy.☆150Feb 7, 2026Updated last week
- Tweening animation plugin for the Bevy game engine.☆527Jan 31, 2026Updated 2 weeks ago
- 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.☆1,265Feb 2, 2026Updated 2 weeks ago
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆20Jan 29, 2026Updated 2 weeks ago
- Pathfinding on NavMeshes for Bevy☆441Feb 9, 2026Updated last week
- A library for rendering vector shapes using the Bevy game engine☆443Jan 14, 2026Updated last month
- Access tracing logs in your bevy app using vanilla bevy_ui☆22Jan 20, 2026Updated 3 weeks ago
- ☆341Jan 25, 2026Updated 3 weeks ago
- Animation graphs in Bevy!☆172Updated this week
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆28Jul 6, 2023Updated 2 years ago
- On-screen diagnostics☆111Apr 26, 2025Updated 9 months ago
- Expressive CPU particle system for the bevy engine.☆17Dec 11, 2024Updated last year
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆28Jan 17, 2026Updated 3 weeks ago
- ergonomic reactive Bevy UI library powered by FRP signals☆184Updated this week
- Bevy plugin for a simple single-line text input widget.☆121Feb 6, 2026Updated last week
- A Bevy plugin for integrating with the Steamworks SDK☆262Feb 6, 2026Updated last week
- Bevy UI gradients plugin☆15Apr 26, 2025Updated 9 months ago
- ☆70Apr 6, 2025Updated 10 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆85Jan 29, 2026Updated 2 weeks ago
- In-App editor tools for bevy applications☆837Apr 25, 2025Updated 9 months ago
- Allows you to use coroutine in Bevy☆74Feb 2, 2026Updated 2 weeks ago