bonsairobo / bevy_metrics_dashboard
bevy + metrics + egui_plot
☆32Updated this week
Alternatives and similar repositories for bevy_metrics_dashboard:
Users that are interested in bevy_metrics_dashboard are comparing it to the libraries listed below
- Mesh based bevy text implementation.☆31Updated last week
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆42Updated this week
- A bevy plugin for creating grids, for debugging purposes☆34Updated 4 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆76Updated last week
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated 10 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆69Updated last week
- Better keyboard and gamepad story for egui in Bevy☆29Updated last week
- Tiny macros for bailing on failure☆35Updated last week
- ☆37Updated 9 months ago
- Editable lookup curve for Bevy☆58Updated last month
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆25Updated last week
- File system dialogs for loading and saving files using the Bevy game engine☆24Updated last week
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆52Updated last month
- Allows using Rust functions in place of Bevy plugins☆27Updated last year
- On-screen diagnostics☆107Updated last week
- Reactivity primitives for Bevy☆27Updated last week
- Visual gizmos to assist with Bevy game development☆11Updated last year
- Simple plotting library for Bevy☆20Updated 8 months ago
- A bevy 3D text mesh generator for displaying text☆66Updated last year
- A Bevy plugin for shaking 2d cameras☆23Updated last week
- ☆25Updated 9 months ago
- The framework that grows with you☆69Updated this week
- A bevy plugin adding edge detection post-processing effect☆24Updated 3 months ago
- ☆61Updated last year
- Ergonomic and Correct Utility AI for Bevy Engine☆26Updated 2 months ago
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆28Updated last year
- A camera controller for editors and CAD☆59Updated 3 months ago
- Behaviour trees for bevy, with on-demand entity spawning for task nodes.☆58Updated last week
- Microlibrary for adding anchoring to UI☆28Updated last week
- ☆68Updated 9 months ago