benfrankel / tiny_bailLinks
Tiny macros for bailing on failure
☆37Updated last month
Alternatives and similar repositories for tiny_bail
Users that are interested in tiny_bail are comparing it to the libraries listed below
Sorting:
- A bevy plugin adding edge detection post-processing effect☆26Updated 7 months ago
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆85Updated last week
- Mesh based bevy text implementation.☆42Updated 3 weeks ago
- This is an implementation of the extended difference of gaussian algorithm proposed by winnemoeller. The implementation is inspired by Ac…☆25Updated 3 months ago
- A simple, configurable, blazingly fast noise library built for and with Bevy.☆52Updated 2 months ago
- Data-driven content generation for Bevy☆79Updated 3 months ago
- Cross-platform ergonomic abstractions for async programming in Bevy.☆80Updated 2 months ago
- A Bevy plugin to selectively blur regions of the screen☆64Updated 9 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆52Updated 2 months ago
- A flexible `bevy_state` alternative☆29Updated 2 months ago
- Simple Bevy math functions to calculate projectile launch angles to hit a specific target☆24Updated 3 months ago
- A Bevy plugin for shaking 2d cameras☆25Updated 3 months ago
- A navigation system for video games written in Rust.☆60Updated this week
- Explicitly set sprite layers for sprites in Bevy games.☆17Updated last year
- Self-documenting systems and simpler plugins in Bevy☆41Updated 3 months ago
- ☆69Updated last year
- Bevy plugin for easy-to-use portals☆18Updated 6 months ago
- Ergonomic and Correct Utility AI for Bevy Engine☆28Updated 5 months ago
- Transfom interpolation for fixed timesteps for the Bevy game engine.☆52Updated 3 months ago
- Simple stupid noise primitives for WGSL and Rust (glam/bevy types)☆100Updated 2 months ago
- A bevy framework for implementing complex RPG stat systems.☆32Updated 3 months ago
- Billboard text and texture support for bevy☆102Updated last year
- A project to convert any 3d world into a game that looks like pixelart, with builtin outlines based on depth and normal textures.☆34Updated 2 months ago
- Allows you to use coroutine in Bevy☆71Updated last month
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆25Updated 3 months ago
- A tiny crate providing a shuffle bag, which is a collection of items that can endlessly be picked in a random, nonrepeating order.☆15Updated last month
- a library for generating 2D colliders for bevy apps from images☆97Updated 2 months ago
- Ad-hoc component insertion for bevy scenes☆73Updated last year
- Microlibrary for adding anchoring to UI☆44Updated last week
- ☆165Updated 2 months ago